The more I think about it, the more I think it was probably a wise move to roll out the sweeping class changes for World of Warcraft a good month and a half before the expansion launch. Tuesday was certainly an interesting day for the game, with folks logging in and loudly expressing both joy and despair. Change, even good change, can be stressful and make us grumpy, so best to get that out of the way before the true expansion launches.
So far, I’m of a divided opinion when it comes to all of these class changes. Some of my classes I liked very much as they were, and now I’m forced to adapt to fewer skills and new talent builds. Some are definitely better, and I do think the ability pruning was needed in some spots. A good rotation for me is about 4-5 skills with a handful of extra abilities, which is where most of these have landed.
Here are my thoughts on the “classocalypse” of 7.0’s changes:
I’m going to start with the worst, which is for me the Shaman. I’ve loved enhancement as a blend of spell-based melee and pet-lite combat, but with 7.0 Blizzard took away all four of my totem pets (along with, y’know, most of my totems period), nerfed spirit wolves to the ground (shorter duration, no longer heal you), and doubled-down on the whole spell combat rotation. The rotation itself isn’t horrible and there are some nice effects, but it simply isn’t that fun any more for me to play. I miss the pets, badly.
So the shammy is going into mothballs, although I may try out elemental for a few just to see if there’s something redeeming there, especially since it looks like the pets mostly migrated over to that spec.
Huh. I know demonology got a total rework and I’m generally in favor of that — especially with more pets and the loss (good riddance) of metamorphisis. But after some play with it, I’m not feeling the rotation at all. I can make it work, sure, but it’s a shade too clunky for me. Also, I truly, deeply miss my Terrorguard. I loved those advanced versions of the pets.
I actually experienced more satisfaction by switching over to affliction. Lots of instant-cast dots, a remodeled mage doggy (at least to me, I haven’t used one of those in forever), and a couple of neat spells. Still, I will probably also table this class for a long while.
There’s lots of grousing over beast mastery, and to be fair, lots of these classes won’t feel complete until you get artifact weapons and hit level 110. But BM seems to be on the outs with MM in… except that I am very loyal to beast mastery and don’t mind the changes so much. It’s definitely more cooldown-based, but after experimenting with different talents, I think I found a good assortment that keeps the pressure up.
Definitely the highlight of the patch so far for me is the unholy spec rework. There’s a stronger emphasis on pets (I get to have two out regularly, plus army of the dead, plus an avenging angel) and the melee attacks start spreading diseases quick and often, making fighting packs of mobs a cinch. Oddly enough, one of my favorite abilities is the quick movement spell (void walk?) where you turn transparent and float quickly like a ghost. It feels great to use, every time.
What about you?
If you’re playing, what do you think of your class now? Making any class or spec changes based on 7.0?