Does anyone else find it funny…

…that Blizzard fled screaming from talent trees in World of Warcraft years ago, tossing them away in favor of the talent choices… and is now about to introduce artifact weapons, which are basically talent trees all over again?

I mean, you couldn’t get more talent tree like if you tried. Although I guess portraying the talent tree at an angle is a significant change.

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7 thoughts on “Does anyone else find it funny…

  1. Rohan August 10, 2016 / 5:03 pm

    There is a fundamental mechanical difference between the two trees. There is no ultimate choice in the new trees. You can eventually max out the artifact tree and get every talent available. This is very different from a tree where you have less points than options.

    I actually proposed something very similar for leveling a few years ago: Levelling and Talent Trees

    The artifact trees are about taking different routes to get to the same destination. While the old talent trees were about creating different destinations. Similar mechanic, but fundamentally different goals.

  2. carson63000 August 10, 2016 / 8:27 pm

    Rohan nailed it. I guess the artifact trees are more like the AA trees in EverQuest 2 than the talent trees in older versions of WoW, yeah?

  3. Telwyn August 11, 2016 / 5:30 am

    Regardless of the nuance Rohan points at, I do not see the artifact system as being that exciting or engaging as a new character customisation system. All characters will still end up with the same bonuses by the new cap, so much for the meaningful choices mantra.

  4. Dobablo August 11, 2016 / 6:14 am

    @Telwyn The meaningfully choice comes from the talents, not the artifact tree.

  5. Forrestra August 11, 2016 / 10:10 am

    1) The artifact weapon has 3 slots for gem like items. Which ones you use is based on RNG and crafting and your preference
    2) Given the pace you get traits, you get to choose your path. What traits are more important to you. Since its a path, not all choices are optimal. Like PoE passive trees.
    3) It gives a chance for hardcore players to grind quickly to gain power (much like how raiding does) but allows casuals to eventually catch up (via Artifact Knowledge)
    4) Its an endgame gear mechanic that allows you to choose how much your offspec keeps pace. Perhaps not at all, casually for doing offspec stuff with friends or 100% balanced between 2-4 specs.
    5) Its a combinartion of upgrading your Legendary Ring, Valor, PoE passive talent trees, and gem sockets. Not original. Hopefully interesting. If it is, they will revise it next expansion. If its not, then they will ditch it. Keeping what works, and moving on when it doesn’t.

  6. Telwyn August 11, 2016 / 11:53 am

    Exactly my point. If the game designers have deliberately moved away from meaningless character customisation decisions during levelling over the years; why suddenly present us with a new set of them in the artifact tree? What’s the purpose of it if all artifacts of a given class will be functionally identical (albeit with some cosmetic variation)?

  7. Dobablo August 11, 2016 / 12:11 pm

    Each expansion rewards played with a standard set of extra abilities while they play. Instead of awarding them while leveling, this expansion used the artifact system to extend the progression (grind) beyond the level cap.
    You don’t want every decision to be critical as that gets stressfully. A well designed game has levels of choices ranging between important and fluff.

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