I think my interest in plowing ahead with my Secret Adventures series may be in an indefinite hiatus right now. I definitely still like The Secret World, but I’d rather move on to play new content in it (whenever that arrives) than continue to bring up a second character. Maybe that will change in the future, but for now my game focus is on my main character, Yeti.
With Issue 15 finished and 16 still unannounced, my stated plan is to go back and mop up any missions (maiin or side) that I might have missed on her. I just discovered that the mission log has a tab where you can see all of the ones you’ve finished, so it’s a jump from there to cross-compare with a master list for each zone and see what needs to be done.
While doing this in the game, I stepped off to the side of the London Underground hallway and into a small room where I wasn’t going to be run over every two minutes. To my surprise, there was a group of strange players in this place dancing like crazy. When I stepped in, the “DJ” welcomed me to the show. It eventually drew a bit of a crowd of like-minded dancers. Are we partying to avoid the apocalypse, perhaps?
After a bit, I came up with a list for Solomon Island. I had actually completed everything in Kingsmouth and Savage Coast, but for whatever reason, I still had two main missions and two side missions in Blue Mountain to complete. Time to go back to where it all began!
First up was the side mission, The Experiment. Went up to a (naturally) dead Orochi to pick up his lab kit and continue some experiments on the local zombies and wendigos. I noticed for the first time that the zombie models were more dessicated than normal, and when I looked up at their names I saw that these were undead Wabinaki.
So I was literally (re)killing Native American zombies. No matter what my motives, that can’t be good for my karma.
Also, check out that screenshot! The guy (gal?) has no mouth! Wonderful character design in all seriousness.
I guess I never did the two missions in the Orochi van at the camp, so it was off to there to start up The Filth Amendment. I love having much better gear and skills now, because this was a breeze to jump into the quarry and rush through the mission of finding Subject Zero.
I didn’t even care if I aggrod mobs, an attitude that nearly got me killed at the end. When Zero popped out, I had probably around a dozen mobs parading after me, all very frustrated that I was wading through their pristine pool and making a mockery of their reign of terror. The ensuing firefight was quite fun and frantic, with draug lords and minions falling to my feet every which way.