(This is part of my journey going checking out Quest for Glory III: Wages of War. You can follow the entire series on the Retro Gaming page.)
I’m starting to suffer from a bad case of Final Fantasy Map Fatigue, where you start to cringe at having to wander across the world map due to random fight encounters happening at any second. Fighting is the pits in this game and if I’ve killed a hundred giant ants already, I’ve killed a thousand.
I did do a little conservation by disabling one animal snare and letting a monkey free from a cage. The little simian didn’t even thank me before bolting off. And I could’ve had monkey soup for dinner. #regret
Upon further investigation, I noticed that the monkey did go up into the tree and, weirdly enough, you can talk to him. He’s smart, but not so smart as to use pronouns. I think I may have unleashed a terrifying Planet of the Apes situation here.
While I was typing the above, this happened. I don’t even know HOW I got poisoned, which is the funny thing. Various random deaths make games more fun, right? Right?
After a LOT of walking and save scumming across four jungle maps, I arrive back to Tarna and stumble into my bed, exhausted. Please don’t make me go back out there. Please. I’m begging you, game.