Quest for Glory III: Warriors, come out and play!

marriage

(This is part of my journey going checking out Quest for Glory III: Wages of War. You can follow the entire series on the Retro Gaming page.)

To recap the recent events in Quest for Glory 3: The Simbani captured a Leopardman, which I doused with a potion and revealed it to be an attractive girl, which — for some reason — I must marry now. She’s still in the cage and seemingly gets little say in the matter. Also, I’m a hero.

init

So the chief has set the “bride price” of the prisoner pretty high to keep his son from marrying an enemy. He’s totally cool with me doing it, provided that I can unload a lift pallet full of Costco goods and go through an initiation ritual to become an official warrior of the tribe. Nevermind that I’m a genuine prince that’s fought Baba Yagas and genies and elementals, I gotta go do his obstacle course before I’m considered a warrior. Where’s the option to initiate combat with this doofus?

dino

Fine. I’ll go kill a dinosaur for its horn. Some might call that poaching, but this game sees it as a part of proving what a stud I am. And in the end, isn’t that more important than conservation?

girl

I bring the horn back to the village, but the game won’t let me give it to the chief, so I’m in another one of these weird sequential stalemates. Dejected, I go to the prisoner, who gets surprisingly chatty after her long silence. Good for her for sticking up to this whole “forced marriage” thing.

Also, “magic-less cow person” will be used in my vocabulary today.

horn

In all seriousness, I was about ten seconds away from rage quitting and uninstalling this game at this point. I couldn’t seem to get past where you had to give the chief the horn, as the game wouldn’t let me progress. I tried talking to him with and without the horn, I went back and killed a second dino, slept a night, put the horn in a chest, took the horn out… and then finally, right when all hope was about gone, something triggered the next stage of the story.

rite

This means that I get to go through the initiation rite to become a warrior, finally. Also, hooray. That’s a deadpan “hooray,” dripping with sarcasm and reluctance. You people have no idea what being a hero entails. It’s so many tests.

ring

The initiation rite is quite lengthy and consists of several bouts of running (automatic), two minigames (wrestling and spear-throwing), and two adventure game sequences that prize brains over twitch gaming. I rule at the last category and categorically stink in all of the others compared to Yesufu.

fall

Good sportsmanship is seen, as I help Yesufu get up after he falls into a hole. Then he beats me in a foot race, because I can’t even win against a guy who is hobbling. The nice thing — and I’ll give the game this — is that I become a warrior whether I win or lose against Yesufu. I guess if I win I get more points, but who has ever cared about points in a Sierra adventure game? I just want to move on with the tale.

drum

At least with all of that nonsense over and done with, the tribe sees me as a fellow warrior and Yesufu peddles his influence to get me the Leopardmen’s drum o’ magic for the peace accords. I guess that was worth throwing a spear or two, right?

Advertisements

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s