Is there anything as fun in this expansion as the grappling gun? I want this in all zones, all of the time. So fun.
Since last we spoke of World of Warcraft, I’ve crested the hill of the pre-endgame and started coasting down the other side. Oh, it’s still a very long road ahead of me, but at least I’ve finally crossed the i800 barrier and unlocked world quests. That’s nothing for most of you, but for me? It’s a relief to at least be in the same ballpark as most players at this point. I felt like I was missing out on all sorts of daily rewards by not having world quests, and now? Now I’ve arrived.
Lots still to do, of course. But I have to say, I am really grooving on this world quest system, especially with the emissary quests. Plenty of rewards that I want and can use, plus a daily chance at a big one. I even scored a purple i845 trinket off of one of the chests the other day, my first purple of this expansion. Heck, I don’t think I had any purples in Warlords, which tells you how far I got there.
It all feels like you get on a fast track to fun and profit when you reach the world quests stage. For one thing, you can start going shopping for the rewards you want. For another, that whistle on a five-minute cooldown that takes you to the nearest flight master is a gem for a non-flyer. It’s made me go back and pick up the last few flight points that I missed along the way.
Heck, I might be able to start running heroics in a day or so, which means that dungeons might start to become relevant again for me. I enjoyed the visuals of this “ship of the damned” one in particular, even if it still felt like a (wet) slog. Probably didn’t help that we had a deserter early on and had to complete the thing with four people.
The pull of my Druid is getting stronger and stronger. I really do want an endgame healer and as long as her time-to-kill isn’t ridiculous, it could be pretty fun to level. Then again, I have just so many regular quests, class hall quests, and so on to finish on my DK that it feels irresponsible not to forge forward under full steam there.
Some of the quests continue to really impress with storytelling and variety. I liked this one in which you got to take on the role of a questgiver (for once) — to a group of kobolds, no less. Yes, candles were involved.
My seven-year-old asks me every day if he can fly my “owl” (my Druid). I turn off the interface and let him explore all he likes. Usually he’s looking for dragons, although on this particular day he got caught up in investigating a volcano. But not TOO close, because we’d burn up!
Uh, Blizzard? That is either the most buoyant shark in history or your programmers need to fix a little bug here. Also, how is me turning water under my feet to ice help me to walk on it? Shouldn’t this circle of ice just tip me right off?