Look at that! One zone down in Starfall Prophecy, a gaming speed record that puts me on par with a diseased tortoise. But hey, progress is progress, especially when it comes with an adolescent dragon being nominated as Forest King or somesuch. Hey, still better than the presidential candidates we had this year, am I right? (what, too soon?)
Scatherran Forest was a really pleasant zone in which to quest. Great music, lush visuals, and a pretty engaging storyline (weasel and unicorn silliness even so). I took my time, did all of the side and carnage quests, and came out of it entertained and level 66.
My one big complaint is that the loot kind of stinks so far. I’d say about 70-80% of quests only reward XP and money, very occasionally breaking form to hand up gear upgrades. That really robs a lot of excitement over quest turn-ins. And I barely got any drops for the zone entire. Heck, I get more daily loot from minions than I do from questing and fighting — and that doesn’t feel right to me.
This has to be one of the most fru-fru collection of good guys ever in an MMO. I’m kind of cheering them on, especially Sir Bearington. He’s not just your average bear.
I was disappointed to see that Shyla and Tasuil weren’t going to accompany me to the next zone, Gedlo Badands (or as my head insists on calling it, Gecko Badlands). Instead, we get the king who looks like he’s heading out on a heavy metal band tour and one chatty kobold who sounds like a Dwarf.
I do take a break from questing every now and then to visit my tower house. It’s starting to feel very cozy, especially the entrance. I need a lot more materials for it, but I do have a vision for what it will eventually become.
Gecko Badlands is like night and day with the green forest that came before it. You all know my feelings on deserts, and so far this one isn’t really anything special. Lots of rocks, lots of tan, lots of sand.
What really surprised me is how hard this area is. Maybe my character still needs better gear, but the other night I must have gotten killed about a dozen times just trying to work on the first series of quests. The mobs are tough, tougher than the forest, and their density and patrols makes it quite easy to get in over my head.
I’m mostly running a Bladedancer/Riftstalker build, but after a lot of frustration in this area, I threw together a Tactician build that — with one specific legendary skill that greatly upped my healing — virtually made me invincible. Slowly and surely I can now burn down pretty much any mob I encounter as long as I don’t mind how long it takes. No danger of dying, not really.
Here’s hoping the loot situation is going to improve. I know that the expansion has caught a lot of flak for being rushed out the door, and frankly, I can kind of see it in some areas. It’s still fun, but it definitely needs work. As long as the quests continue to entertain and I have places to go and conquer, I’ll be satisfied.