World of Warcraft: Do Druids poop in the woods?


The long journey back to Druid life

In a recent WoW post, I talked about how I was searching for purpose and a goal in the game now that I’ve gotten Broken Isle Pathfinder Part One and pretty much have my Death Knight on auto-pilot doing daily emissary quests. There are some odds and ends to tie up with her, but until 7.2 arrives, my attention is starting to turn elsewhere.

The natural outlet would be an alt, but settling on one has been more difficult than expected. I’ve experienced this in MMOs, where I end up playing a class that’s so perfect for me that when I go to try others, I find them severely lacking and end up rejecting them all.

I gave several of my mothballed level 100s another try: The Beast Master Hunter felt dull and lacking a punch, the Shaman is just a mess and so much less interesting than it was in Draenor, and I can’t get into a good rotational groove with my Warlock. Then I got all fired up for a few days to create a new Monk — a class I’d really never tried before — and see what healing with that was like. Turned out that by the time I was running Deadmines, I found myself wistful that I didn’t have all of my Druid healing skills at my disposal. And that led me back, in a very roundabout way, to my Druid.

I have to say that I absolutely hate her name — Syppe — which I think I must have been punch-tired or something to not figure out a better version of the Syp nomer legacy. I might actually have to pay to change that one if I stick with this character. But it’s been pretty neat to come back to her and get things sorted out.

She just hit 101 last night and is in the early steps of opening up her class hall (such a confusing design, by the way) and forging through her first Broken Isles zones. It’s going to be… interesting to play a healer spec while questing, but I think I’ve figured out a good approach. She’s got the balance affinity, so that gained me the Moonkin form and some nice ranged spells. I’m not burning down things super-fast, but at least I can take them on at range and cycle through groups pretty well. Plus, I’ve figured out which healing spells I can use in Moonkin form (yay renewal), so I’m kind of hard to put down.

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