(This is part of my journey going checking out Star Wars: Knights of the Old Republic II: The Sith Lords. You can follow the entire series onĀ the Retro Gaming page.)
Now that we have a little breather after escaping Darth Craggy and his Sith Predators, I guess it’s time to chat up the crew. Hm… who to pick? The whiny pilot? The grumpy Jedi without a hand? Or the BLEEP BOOP droid?
Why not do all three?
Turns out that there’s actually a fourth passenger on board the Ebon Hawk, although he’s a little worse for wear. HK-47, fan-favorite from the first game, is sitting in a closet deactivated. He’s missing four key parts, of which I only have one. Hope to find the others and get my sarcastic pal back!
The repaired ship is a little sterile and has a few parts with scaffolding still around (for… some reason, I guess to show that this is Where Things Were Repaired). Sterile doesn’t feel like the right word… lifeless, I guess. A little empty. Needs more people. Coming back to a KOTOR game from SWTOR, the Ebon Hawk feels a lot bigger than our MMO ships, and right now there aren’t a lot of people to populate it with.
The talk with Kreia goes about as I expected, considering that I’m chatting up a grumpy one-handed Jedi (?) who keeps saying cryptic things and attempts to shoehorn herself into my life as a teacher. At least there are some delightfully mean things to say to her in response for the game devs trying to foist her upon me. You can see in my character’s eyes up there that she’s so done putting up with this bat.
Oh! And I find out two more pieces of info. The first is that as a Jedi Exile, apparently I was cut off from the Force by the (now dead) council. Which is something they can do, I guess. Still don’t know what I did to deserve it, and it doesn’t quite explain why I’m able to select all of these Force powers in leveling up. Kreia says that we’re connected to each other through the Force and I’m able to learn how to regain my skills through her, but again… I’ve already got the skills. Why do I need training?
The other thing I learned is that whatever happens to her happens to me (and vice-versa), especially in the wound department. I anticipate a long game of going about passive-aggressively pinching myself in tender places just to see Kreia jump.
The game is firmly on rails, as there is only one destination for the Hawk: Telos. It’s another station, this one hovering above a world bombed to death by Darth Malak. We land and are promptly arrested by a completely incompetent security chief, who has apparently heard that we blew up Peragus. Now, how news traveled to this station faster than a ship blasting through hyperspace I do not know, but I will go with it.
After being detained by security and led off to a nice comfy jail cell, an albino woman is seen lurking about the gangplank of the Ebon Hawk. She has not heard that you should avoid white after Labor Day. Or maybe she’s a refugee from The Matrix 2.
As we stew in jail cells, a bounty hunter shows up to sell me to the Exchange. I have to admit that whoever they got to do the voice of this guy did SUCH a good job. He’s got this oily, unnerving way of talking that lends some weight to his menace. Too bad that our group pummeled him to the ground — unarmed, to boot — within about three seconds of his opening up our cages.
The security chief shows up and has a moment of eating crow when he sees what’s happened, but he still keeps me under arrest. House arrest this time, setting us up in a nice apartment. Once again I’m in an apartment with a sarcastic scoundrel and a nervy Jedi, ready to explore the world. Just got to slip past my curfew…