KOTOR 2: Telos surface

(This is part of my journey going checking out Star Wars: Knights of the Old Republic II: The Sith Lords. You can follow the entire series on the Retro Gaming page.)

As my party leaves Telos Station to travel down to the surface of the planet in a quest to find the Ebon Hawk and finally get out of this system, several things occur. The first is that the Republic finally shows up, but in a broadcast to station security, makes it known that they’re not here to apprehend me and that I should just be left well enough alone. Fine with me.

The second is that our shuttle is shot down by unknown forces, sealing off our route back to the station. It’s Ebon Hawk or bust, now!

As an aside, the devs obviously got REAL lazy with the interior of this shuttle for the brief shots during the cutscene. It looks so spartan and unsafe, with only one chair (!), sparks, and a fire blazing out of control. Kreia, helpful as always, stands with a giant sword out pointed in my direction while we’re being jostled about.

The third is that literally the second we crash land, I bump into an old war buddy/associate who served under me. Bao-Dur is a Zabrak (the non-red variety) who has a weird electrical left arm. My only complaint is that his voice actor is absolutely terrible. The guy sounds like he’s operating under the influence of heavy sedation, or else is trying to hypnotize me with a low and unassuming voice. At least I can swap Kreia out and not have to listen to her grumping all of the time.

Plus, it also means that I now have a party of 100% ranged fighters. PEW PEW PEW. Forget lightsabers; this is how I want to experience Star Wars.

Now after a few hours of being in nothing but space station environments, I’m definitely relieved to get some planetary action. So what is Telos like? To best honest, it’s a blatant reuse — not even a reskin — of Dantooine from KOTOR 1. Grasslands bordered by inexplicably sheer (but not too, too high) cliff walls that keep you from roaming on anything but a preset path.

You got that right, Anton. Unlike Telos Station, Telos the planet is pretty much quest-free. It’s just a lot of fighting groups of mercs, some of which prove to be particularly troublesome thanks to Bao-Dur’s general uselessness and no dedicated healer in the party. I’m still working on developing my character, but I don’t yet have the best gear nor the two party members that I want to be in my group.

We discover that there’s a small area near the polar ice cap that’s being used as a secret landing zone, which is probably where little miss albino took the Ebon Hawk. To get there, we have to assault an old military installation and procure a drop shuttle that’s parked there. If it was only that easy. Lots of poison gas, droids, and turrets block our way, and it becomes a downright slog.

Finally, all that stands between me and the shuttle is a tank droid. Yippee. According to various forums, this fight is either a pushover or a brutal slugfest, depending on if you have ion grenades (I do not), ion weapons (nope), or take the time to place mines in front of this door before the droid’s cutscene happens (nuh-uh). Ranged weapons are totally useless against it, so I’m out of luck.

After some trial and error, I realize that there are two things I can do. Bao-Dur can use his special shield breaker ability to punch through the droid’s shields and do significant damage, and I can use my stun droid ability for a few points now and then. Between the two, we are triumphant at last.


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