KOTOR 2: Nar Shadda part 1

(This is part of my journey going playing through Star Wars: Knights of the Old Republic II: The Sith Lords. You can follow the entire series on the Retro Gaming page.)

First stop on our intergalactic Jedi roundup is Nar Shadda, the Hutta smuggling moon. From a SWTOR player’s perspective, it’s of particular interest because it’s one of the key locations in the MMO, and I have never progressed this far into KOTOR 2 to see what this early version looked like.

Meanwhile, a cutscene takes us away from the ship to a meeting of bounty hunters — including the HK-50s, some busty Twi’leks, and a very enraged Wookiee. The mob boss, a projected man named Goto, tells them that they’re to shadow me but not to apprehend me… because when there’s one Jedi, there’s often more, and he wants more.

Oh hey! It’s the spectre of Episode 1: The Phantom Menace! Thanks so much for making me think of that movie, devs.

First impressions of Nar Shadda? It’s pretty grungy and comes in all shades of grey and steel. This is a far cry from the neon landscape of the MMO, I’ll tell you that.

Pretty quickly, I’m introduced to one of the local situations, which is the oppression and abuse of refugees by the local crime boss.

I’m staring to wonder if the artists of this game were working strictly in greyscale. It’s like the third such sterile steel environment we’ve seen so far, and it does not endear me to this planet.

I quickly find out that bounty hunters are all over the place trying to bring me in, and my quest objective here is “engage them enough in the hopes that the people behind this make themselves known.” So I’m making myself bait. Great.

I do my usual routine of methodically exploring the map, talking to everyone, and hoovering up quests. I bump into this gentleman, who says that he used to own the Ebon Hawk. Well, finders keepers, buddy. Buzz off.

A random cutscene shows more of the Sith lords — hey, it’s in the title of the game! — making their way somewhere on a ramshackle star destroyer. In addition to Darth Craggy, who we met before, now we meet Darth Skullface and Darth Mask. They’re suitably evil and all of that, and I cannot deny that the look on Skullface is working for me.

It always struck me as a little weird how interspecies romance works in the Star Wars universe. I guess if the two look somewhat human, it’s OK, but when you get three eyed weirdo here coming on to a Twi’lek, can you really blame her for being repulsed? Why is he even interested to begin with, she’s only got two eyes!

A string of dialogue options ends up throwing me into a dancer’s outfit for a Hutt. Obvious shades of Return of the Jedi. I don’t even know why I’m doing this, although I assume that it’s for some sort of quest that I need, so I play along.

I do have to say that the character model of my hero is absolutely bizarre when she’s near-naked — her waist is way, way too small, especially when you look at her with clothes on. What happened here?

Advertisements

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s