Secret World Legends’ (new) gear grind

I still can’t get over how fast this current playthrough of Secret World Legends is turning out to be. But looking back, it makes sense. The first time I went through TSW, I was figuring everything out and playing content as it (slowly) released. The the second time was artificially slowed, what with screenshotting and documenting the adventures for my blog series.

Now it’s like the constraints have been lifted, the time-to-kill lowered, and I’ve taken off at a sprint. Really, it’s just about as fast as I’d play any normal MMORPG, but TSW always felt tougher, harder, and slower than “normal” MMOs.

I’m finding that I’m going through six or so quests and (yes) side quests every night, in addition to killing any world bosses and taking advantage of pop-up kill quests along the way. Blue Mountain is crumbling before my continued assault, with only Franklin Manor and the main storyline to go. I’m actually getting addicted to the speed, so that’s probably a sign I should slow down a wee bit to do more poking around and taking pictures. But then there’s that voice in my head that keeps prodding me on to “catch back up” with myself where I was before.

I do try to finish up the main five daily challenges every night, since you get a chunk of Marks of Favor with those, and I’m saving up for some much-needed inventory space.

So with all of the quests and such, I’m racking up a great amount of loot bags. I’ve got to say that with all of the big changes of the reboot, the one that I’m finding that I like the least is how loot and gear function.

Honestly, it wasn’t like loot was terribly exciting before. Maybe it’s Secret World’s somewhat generic loot icons that don’t seem as interesting as ones you’d get in other games, but it’s been quite rare to ever get that interested in looting items.

SWL’s changes are a little odd for a few different reasons. First is that your standard mobs just never drop loot. Like, ever. Unless it’s a lockbox, of course, in which case they fart those out regularly. So your primary source of loot is from quests and the one-time rare mobs. But you don’t get specific loot; you get random loot bags that hold just a type of loot (talisman, weapon, glyph, etc.). They do stack nicely, but apart from that, they’re not that thrilling to get or open them. Mostly you hope for a blue or a three-pip item with the stats that you desire, then you hang on to those for dear life.

I was initially in favor of how SWL allows you to use unwanted gear to “feed” and level up your desired gear to higher levels, stats, and rarity. In theory, this is great. In practice… it’s getting old, really quick. I must spend about five or ten minutes every play session doing nothing but leveling up items, leveling up spares for fusion, and then fusing them together. With all of the spares and bags and whatnot, I keep running out of inventory terrifically fast.

Again, the concept is decent and I like just sticking with the gear you want and gradually making it better. But the process is onerous and repetitive, and I can’t help but wonder if there was a more streamlined or elegant way that this could be done. Plus, I keep thinking that one day I’m probably going to toss this gear I’ve been painstakingly leveling once I get into an elite dungeon and have some awesome purple drop or something.

As for what I’m wearing, I’m going for mostly attack gear with the headslot devoted to healing stats and one other talisman devoted to protection. Not super-specialized, but a little more rounded to give my character survivability.


6 thoughts on “Secret World Legends’ (new) gear grind

  1. tithian July 13, 2017 / 9:50 am

    Dungeons will not drop Purple items, but rather items that have special procs. Weapons somehow modify the gimmick (i.e. the Sov-Tech AR automatically cooks your grenades, which may be a good or bad thing, depending on your play-style) and talismans offer minor procs and such. Nothing gamebreaking to miss out on.

    My suggestion: Only use gear that give you a x2.5 multiplier when upgrading, and vendor everything else. If you get Luminous talismans, you might be able to sell those on the AH for a few extra thousand MoFs. If you want, keep extra weapons you might want to use later, and slowly upgrade those along your main ones.

    The reason I suggest vendoring is because at endgame the real wall in gear progression will be the lack of Anima shards, and you want to stack those as much as possible.

    Also, as a Patron you’ll be getting 3rd Age fragments from your daily cache key. Save those, there is a vendor in Agartha than can sell Purple quality Mk2 gear for any slot, (300 fragments for each). It’ll be a good way to get an off-spec weapon you didn’t manage to level, or a missing talisman or whatever.

  2. Bhagpuss July 13, 2017 / 11:38 am

    Welcome to Eastern F2P MMO mechanics. Sticks out like a sore thumb in the rest of Western game design of TSW/SWL, at least to my eyes.

  3. Minimalistway July 14, 2017 / 3:15 am

    @Tithian: thanks for the tips, i have questions about item levels and upgrades, is there a place to search for such information? for example i have a purple weapon and fully upgraded blue weapon, now the purple is better but what can i do with the blue one?

  4. tithian July 14, 2017 / 4:33 am


    I assume you were upgrading the Blue weapon, but somehow picked up a Purple weapon from a cache or the AH or whatever… In that case, you can still use your blue weapon to fuse a second Epic, then use the second Epic to fuse a Mythic. It’s a big effort for sure, something that will most likely take months, but in the end your old gear is never useless.

    The thread above should offer enough info to cover your needs. It’s surprisingly useful, for a Reddit post.

  5. tithian July 14, 2017 / 4:34 am

    Ah crap, why did it embed the whole post? Hopefully Syp can fix it.

  6. Rowan July 14, 2017 / 9:27 am

    @Tythian I dunno seems pretty useful to have here, if Syp doesn’t mind.

    As for the overall subject of the post, I am perceiving less and less reason to make the jump from TSW, which itself lost a bit of luster for me years ago. I loved the classless ability wheel, even if enterprising individuals found “perfect” builds and the game itself encouraged other builds through the outfit system. And I never got Panoptic Core. It’s becoming a habit for me to lose interest in an MMO before ever really reaching endgame.

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