Try-It Tuesday: Kingdoms and Castles

Every so often, I break out of my gaming routine to try something new and different. These turn into my Try-It Tuesday sessions, and they are a mixed bag indeed!

While it seems like the Steam release that everyone is playing this week is Yonder, I went in another direction and picked up the interesting-looking Kingdoms and Castles. I am always a sucker for a good building sim, as they’re relaxing and gratifying on a different level than what I get in MMOs.

So what is this? Kingdoms and Castles is a streamlined — perhaps a wee too much — kingdom sim where you plant down a castle center and start building up a town to support your eventual Fortress of Doom. There’s absolutely no tutorial (why?), but it’s pretty straight-forward and after a couple of false starts, I found my groove.

Getting all of the production lines set up to harvest and bake food, cut down trees for wood, and hew rocks from the quarry is essential, as is creating a balanced village that has enough housing, amenities, and support structures to keep your peasants content. Seasons and years pass, everything grows, and I was always saving up the next round of resources for much-needed projects. It felt like I never had enough and had to prioritize what I wanted to build and how much I could support, which is actually good. Interesting choices and all of that.

Like the gameplay itself, the graphics are somewhat simple and functional. Everything looks like Legos and Fisher-Price, and I kept going back and forth on whether I liked it or if it could have used more detail. I think the latter. It’s colorful and does the job, but there comes a point when your minimalistic desires start to make everything too abstract instead of creating a visual reference for players to identify and bond with.

As your kingdom grows, threats emerge from inside and out. There are always plagues, fires, starvation, and discontent to deal with, but even if you have a fully happy and safe population, dragons, ogres, and vikings might show up to ruin the day. This is why it’s essential to have a decked-out castle with attack towers and troops and walls and moats, although making all of these takes a LOT of time and resources.

For $10, I felt like Kingdoms and Castles had good value as a casual building sim. I wouldn’t mind seeing the devs patch in more variety and even some better graphics, but it kept me entertained for a few hours and I’ll be leaving it on my desktop for future sessions. Oh! I’d love to see this on tablet. Man it would be sweet on tablet. Oh well…

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