Posted in Podcast

Check out the new Battle Bards index page!

Just a quick note to say that I’ve created a new page here at Bio Break, an index for all of the episodes of both Battle Bards and Retro Reprise to date. It’s a small project that I’ve wanted to do for a while, especially now that Battle Bards is over 100 shows and perusing them might be a messy affair.  I’ll try to keep it updated moving forward.

It was kind of trippy to go back through 104 episodes and link to them while remembering all sorts of bits from them that I’ve forgotten over the last four years. And I listened to the first episode for a while until I could stand it no longer — I wince at how bad the editing was, and naturally a first show of a podcast is a little rough until the co-hosts find their rhythm. I think it took us about 10 episodes or so until we cemented the format we have today.

Anyway, hope you can use the page some time — after all, music doesn’t being obsolete! And hit us up on Twitter some time with feedback or suggestions!

Posted in General

What I’ve spent on MMORPGs this year

It being the end of August and all, I thought about doing a little inventory of what money I’ve actually spent on MMOs this year. I think I’m actually up over last year, because I know that I didn’t spend very much in online games at all. Most of my gaming purchases still are for new GOG or Steam titles that I want to play on the side, but very few of these are MMOs. So what have I been dropping my allowance on? Let’s tally it up.

World of Warcraft: $25

As far as I can recall, the only thing that I’ve spent money on in this game this year was a single race change, to transform my human Warlock into a gnome. I’ve been coasting on WoW tokens for my subscription, but now that the market has shot way, way up, I’ll probably have to spend real money after this month to play. If I do.

Elder Scrolls Online: $40

This would be for the Morrowind expansion, which I enjoyed all of about five days. As with all ESO purchases to date, I suffer from the buyer’s remorse.

Final Fantasy XIV: $9

This would be for a single month of subscription when I came back to see if I was on board with the whole new expansion train. I was not. I do appreciate how cheap the monthly sub is for this game versus other titles, however. I don’t feel as pressured that I HAVE to be playing because of it.

Guild Wars 2: $70

This is a rough estimate of some gem purchases plus picking up the Heart of Thorns expansion at a discount. I was having a lot of fun for a while there and didn’t regret what I purchased with the gems, although the expansion is still sitting around unused.

Lord of the Rings Online: $47

Mordor expansion ($40) plus one small bundle of currency so that I could get a milestone reduction skill for my new Hunter while I was low on points.

SWTOR: $10

This is a charitable guess. I’m reasonably sure I bought a pack of credits so that I could redo the look on one of my characters, but it was much earlier this year and I have a hard enough time remembering what happened last week.

Total: $201

That seems like a pretty large lump sum of money to me, although it was spread over nine months. As I said, this is more than I’d usually be spending, considering that $180 would cover a year’s subscription in WoW. I don’t regret the LOTRO purchases in particular, but the other ones were much more trivial than useful.

How much have you spent this year in MMOs and on what?

Posted in The Secret World

Losing traction in Secret World Legends

When you juggle playing several MMOs at any one time, it’s very rare — at least in my experience — to be equally interested in both or all of the games. Usually there’s one that’s the favored child of the month, demanding the most attention and delivering the most personal excitement. The one that, if I had to choose, would be the game I’d log into any given evening.

But I know that playing MMOs involves ebbs and flows of excitement levels, and so I binge when I want to (within reason) but otherwise generally try to rotate my attention and get a more balanced game experience.

Earlier this summer, especially in July, I was all about Secret World Legends. I’m glad I had that wind of excitement at my back, because it did well to rocket me through the first six zones. But now that rocket ship has slowed to some slower form of transportation. A Segway? Roller blades? Riding Hodor beyond the Wall? Something like that. Still going, still interested, but definitely at a slower pace.

And there are a few reasons for this. While I’m really thrilled to finally have passed up my previous playthrough character to get into the rest of Transylvania (which is a fantastic region, all in all), I’m pretty set in my build. I’m at the level cap. I don’t have much else to do for character development other than grind up gear and flesh out my skill trees for those extra stat points. Combat has also slowed down from the heady, zip-along days of Kingsmouth, too. Feels more like old Secret World, to tell the truth.

But probably the biggest reason is that SWL has ebbed while my interest in LOTRO has flowed, shifting my interest over to the latter so that I don’t want to be spending a ton of time every day or week in Secret World. I don’t feel that pressured to pick back up the pace as long as I’m making some progress. We still have until the new year, more or less, before the story is going to march on, so I’m probably just fine tackling a handful of quests a night and being content with that.

After Solomon Island, Transylvania is my second favorite region of the game. There’s just so much to explore, lots of pockets of civilization, old world horror aspects, and plenty of neat ideas — like the Red Hand experiments, the “good” mythical creature forces that you meet, the reversal of the whole Dracula legend, and of course, all of the Emma stuff. I’m still finding little cool details and places that I missed my first time around, so no rush to finish up before my curiosity is fully sated!

Posted in Music, Podcast

Battle Bards Episode 104: Something wicked this way comes

And lo, as the Battle Bards walk through the zone of the shadow of death, they will fear no evil, but they will listen to evil’s soundtrack because that is what they do! In today’s episode, the crew looks at the darker side of MMORPG soundtracks, dwelling in the wicked, the profane, and the deliciously macabre. Also, Syp does his Cookie Monster voice.

Episode 104 show notes (show pagedirect download)

  • Intro (feat.“In the Darkest Hour” from Vindictus, “Twilight Vale” from World of Warcraft, and “Theme” from Hellgate London)
  • “Into the Shadows” from Dragon’s Prophet
  • “Zombie Apocalypse” from The Secret World
  • “Eulogy for Hope” from Warhammer Online
  • “Krall Theme” from Aion
  • “Battle of the Black Gate” from Lord of the Rings Online
  • “Warsong” from World of Warcraft
  • “The Heartbeat of Evil / The Strain” from WildStar
  • Which one did we like best?
  • Jukebox Picks: “Monster Town” from Wonder Boy: The Dragon’s Trap, “1:00 A.M.” from Animal Crossing: New Leaf, and “The Synapse” from Deus Ex
  • Outro (feat. “Palace of the Dead Final Floor” from Final Fantasy XIV)
Posted in Lord of the Rings Online

I got LOTRO’s goat

There’s a really weird feeling when you’ve been pursuing a goal for a while, being diligent about your progress… and then you finally reach it. It’s both elating and disquieting. An abrupt end to your quest but also an end to a routine. Time to shift gears!

So I finally maxed out reputation with LOTRO’s Ale Association, netting me one booze-fueled goat. I love him as much as I did when I had him on my Captain (his name is Tricksy, which is perfect), but that also means that I’m able to detach from the daily AA run and get back to straight-up questing and leveling.

In bits and pieces over the past few weeks, I wrapped up the Shire — all of its quests and even all of its deeds. I hadn’t planned the latter, but I was so close by the time I was done questing that I figured why not. Got me some extra rewards. Then I zipped over to Ered Luin to do a few virtue deeds, which took a couple of nights. Not going to clean up that zone (no reason to and it’s not my favorite), so I’m getting back on course by going to Bree.

I’m way overleveled for Bree-land right now. I hit 21 just doing Shire and AA dailies, haven’t died yet, and have a few nice outfits put together from what I’ve found or gotten from Hobbit presents. Bree-land is kind of a messy zone because you can enter it from different paths, so I have quests spread out all over the place. I’m going to focus on exploring and doing missions in Bree, then head back to Buckland for a chunk of quests (and Bingo Boffin stuffs) before diving into the Old Forest.

The Hunter class has grown on me. It’s very simple and straight-forward, but that’s not a bad thing when you’ve been handling more advanced classes for years. One-shotting bad guys from afar is a happy joy (and thank goodness LOTRO automatically picks up your loot), and Hunter mobility is second to none. Faster run speed, can attack while moving, and the promise of future maps all keep me rolling along.

Posted in Nostalgia Lane

Nostalgia Lane: Age of Empires II

I clearly recall visiting my family in Indiana in fall of 1999 while clutching a game manual in my hands. Just the day before, I had picked up a copy of the new Age of Empires II, and it was killing me to not be able to play for a few days (although family visitation was good and all that). So resolved to study the manual cover-to-cover as a balm to sooth my anxiety.

The late 1990s and early 2000s were my RTS period, and what a glorious era that was. There were so many of those games out by then, but then along came Microsoft and there went a few months of my life, woosh, sucked right into Age of Empires II.

Coming from a background playing the Civilization games, I was perfectly primed to receive AoE2 with open arms. It was kind of a micro-civilization fantasy simulator, where you could slap together various cultures on a map and then race to build up your kingdom before raising armies to send out conquering forces.

The hook of this game was that each of the 13 civilizations would progress through four ages, from the Dark Age to the Renaissance, with each successive age providing new building and troop options. So you always had to balance building up your current age while putting aside some resources to move on to the next one. Fall behind, and the other civs with their advanced technology could end up steamrolling you.

Age of Empires II was so polished and played so smoothly that I held it up as the gold standard to similar games afterward. It was all of the little things that made this enjoyable, including sending peasants out to forage bushes for food to creating crazy armies of troops to see how they’d fare against other civs. Want a rank of primitive musketeers to fight war elephants? This was the game for you.

It cut out the turn-by-turn slowness of Civilization to give more of the flavor of progression and focus more on war and conquest. I was glad to hear that it got an HD remake a few years back — and a few new expansions, it looks like! — and I’m definitely psyched to hear that Age of Empires IV is in the works. The third game was enjoyable, but its New World focus felt very different than the other entries. I’m looking forward to heading back to the classic structure of civilization- and era-jumping.

Posted in Lord of the Rings Online

LOTRO: Enter the Lonely Mountain

Now that I’ve hit level 110 on my Lore-master, I was invited to join in the new reputation Allegiance system that constitutes some of LOTRO’s new endgame activities. You get a choice of which of the four main races of Free Peoples you’d like to support — Dwarves, Man, Elves, or Hobbits — and naturally I went with Elves.

Yeahhhhh…. no, not really. Actually I couldn’t resist jumping at the Dwarf option, because that gets you sent to one of the most iconic locations in all of Middle-earth, Erebor (AKA the Lonely Mountain). Outside of an instance or two, we haven’t gotten to see much to the far east, and I really wanted to see what this Dwarf capital looked like.

Of course, it’s all interior; that exterior shot up there is only a loading screen. Alas.

The entrance hall to Erebor is appropriately impressive, a massive single chamber that is several football fields long and contains second stories here and there. I do wish that you could ride mounts (goats at least?) due to the sheer size going on, because running up and down is a time-consuming activity.

One neat touch: An indoor river and waterfall flowing to the one side of the hall.

After so many years of primarily questing in human regions, it’s really cool to visit Dwarves and their architecture once again. Erebor is kind of like a brand-new, not-wrecked-and-corrupted Moria. I’m sure they reused a lot of stuff from Moria, but it still looks pretty awesome.

Lots of massive statues, banners, and everything dwarfing (har har) players running around. I kept wondering how actual Dwarves could build this without thousands being killed in the construction process.

There were, of course, plenty of feasting areas. It was so much more homey than Moria, although it wasn’t untouched by war. At this point in the timeline, the Dwarves had been under siege by the Easterlings and had only managed to rally and counterattack when Sauron fell. This is why, I learned, that the Dwarves weren’t sending any armies or help down south to fight.

The weirdest thing in this hall was a morbidly obese Dwarf who kept asking to shovel more food in his mouth even though he couldn’t lower his arms (which I suspect might be a graphic bug). But seriously, fattest Dwarf ever.

The hall is also recovering from the loss of the previous ruler — King Dáin — who fell in the fighting. He was succeeded by his son, Thorin III Stonehelm, who some see as a coward who retreated in the battle. Even though it helped them win. But oh well.

A larger perspective of the throne area. Very grand and moustachy.

Even Dwarves know how to kick loose and have some fun! I don’t recall any Dwarves partying in Moria, so it was nice to see this small band entertaining the locals.

Posted in Dual Universe, Worlds Adrift

Under the radar: Worlds Adrift and Dual Universe

I hear the occasional moaning about not having upcoming MMOs to look forward to playing, and while I sort of understand the sentiment, I don’t share it. There’s quite a few games coming down the pipeline that are of varying degrees of interest to me, including co-op multiplayer titles (Sea of Thieves, Dauntless), indie MMOs (Project Gorgon, Shroud of the Avatar), sandboxes (Wild West Online), and big-budget projects (Ashes of Creation, Amazon’s New World).

But today I want to talk about two games that I felt have been flying under the radar for a while — and that may end up surprising us all.

I’ve been aware of Worlds Adrift and Dual Universe ever since both of their crowdfunding campaigns, of course, but you have to understand that through Massively OP, I follow a LOT of games. As in, I have passing knowledge of plenty of them, and am not always personally invested in them. Games end up lumped in the same “not for me” bucket until or unless they stand out in some way. Maybe that’s a hook early on, or perhaps a growing reputation, or maybe it takes me actually taking time to gets some hands-on play with it for this to happen.

Recently I’ve upgraded my interest in both of these games after having watched so many of their videos and covering plenty of their dev blogs. It’s kind of interesting how much both titles have in common: They’re sandbox MMOs with a strong emphasis on player creativity, giving you the option to build your own ship, crafting out the wazoo, and allowing you to explore various worlds/floating islands. Worlds Adrift is more steampunk to Dual Universe’s sci-fi bent, but I can’t help but see a lot of crossover here. Plus they’re both bona fide MMORPGs in an era where that term has gotten watered down.

Worlds Adrift has been impressing me with its art style (which is kind of cel-shaded), the emphasis on fun (grappling hooks!), and the “combat archaeology” angle. You’ll build and pilot your own airship between islands of a shattered world, navigating stormwalls to get to the next biomes, and trying to stay afloat. The alpha right now has given players tools to build their own islands and items, and I think the team is taking the best of these to incorporate into the game itself, which is a great idea.

Bossa Studios has some serious talent behind it — and funding as well. Plus, Worlds Adrift has hitched its pony to the SpatialOS platform, which seems to be the Next Big Thing in software development, especially for MMO teams. These devs are swinging for the fences, and I am at the very least sitting in the bleachers with my chin on my fist, eyes affixed to see what happens.

Meanwhile, Dual Universe has grown in my esteem as a viable option for a space sim, especially because the whole Star Citizen scene is too full of drama and uncertainty, and Elite Dangerous just doesn’t seem like my kind of game. With DU, you get to build your own ship with a voxel toolset and then take it planet hopping. That’s kind of all I want.

It just got a $3.7M injection of investment, which is not small potatoes for an indie game (it earned $630K from Kickstarter last year). The graphics have gone from ugh to acceptable over the past year as well.

I guess another deciding factor is that both of these games, while containing PvP, seem much more PvE friendly than the vibes that I’m getting from a lot of other indie MMOs in development. With more emphasis on creation, exploration, and crafting, they seem like worlds that could nurture the makers in us.

Anyway, I’m looking forward to trying out both of these come launch, whenever that may be. Probably not for a while, but that’s OK.

Posted in Lord of the Rings Online

In which Syp realizes that there’s an easier way to grind LOTRO festival tokens

Yesterday the Famer’s Faire kicked off in LOTRO, a mere two days after the ending of the Summer Festival. This was good news for me, as I wasn’t yet done with grinding the rest of my Ale Association rep to get my goat — only two more days to go now! — and this would allow me to finish up.

But I looked at everyone getting into a frenzy over the festival and felt my heart sink a little. I never really liked the Farmer’s Faire. The concept is OK, I guess, but the activities aren’t that interesting to me. And when it comes to doing festivals, generally I want to go with the easiest possible route to tokenville for rewards UNLESS there is an activity that is fun to do on its own merit. The Haunted Burrow? The snowball fight? Fun things that I actually want to do. Not so much with any of the offerings with the Farmer’s Faire.

My dilemma was that there were a few cosmetics that I kind of wanted, and that meant that I had to tack on FF activities on top of my AA dailies, which would leave very little time for anything else. Or would it?

One thing that I totally overlooked until just yesterday was that there is an Ale Association vendor who exchanges badges of dishonor (the AA quest rewards) for any type of festival token you like. Any. Type. I had such tunnel vision for that goat that this didn’t sink in, but when it did, it was a major light bulb going off over my head.

I already had an optimized, memorized route for AA dailies. I could exchange the rewards for those dailies for any festival tokens, current or future. And I could get all of the cosmetic, pet, and housing rewards that I wanted. BINGO.

This revelation, as minor as it may seem, really lifted my spirits. I’m going to take advantage of the rest of this festival period by getting my AA dailies in, even past when I hit kindred, and use the leftover tokens to set my little Hobbit up and then stock up for the fall and winter festivals. Woo!

Posted in RIFT

6 of my favorite pets from RIFT

Time for another installment of Syp’s favorite MMORPG pets, with a focus on RIFT. I am particularly fond of this game and its array of non-combat pets (combat pet choice is another deal), with so many to collect and really fun ones to employ. Here are the six I tend to favor the most!

1. Bernie

Bernie is one of the ugliest and oddest pets in the game. He’s a reward for doing the Ember Isle puzzle quest, a feat well worth it to get this weirdo. Bernie is pretty big for a pet, a lumpy and vaguely Kung Fu master-looking guy who smokes a pipe while you’re not running and wheezes loudly if he’s asked to jog anywhere. His huffing and puffing are probably what endear him to me more than anything else.

2. Ducklar

I got Ducklar from a convention code several years back, and for a while after, he was one of the more rare pets in the game. Kind of a neat feeling to have a pet that almost no one else does (although this has undoubtedly changed in the meantime). Rarity aside, he rocks because ducks are wonderful and he does this little waddle dance that never fails to make my kids break out in giggles.

3. Courage

In my opinion, there are never enough dog pets in MMOs (cats seem to have better agents). But RIFT has a well-known obsession with corgis — blame Scott Hartsman, who reportedly owns one — and for a while they were (are?) the unofficial mascot of the game. I just like this little guy. He’s cute, he’s always wagging his tail and lolling out his tongue, and once in a while he scratches his ear with his hind paw. Who’s a good boy? Who’s a good boy?

4. Harbinger of Regulos

This is one of the earliest pets that I got — and one of my earliest rares as well. It’s kind of a tongue-in-cheek joke, that the Harbinger of Regulos (the big bad guy of the game) is… a little purple bunny. A glowing bunny, glowing with evil no doubt, but still. A bunny. Probably a nod to Monty Python too.

5. Spirit of Tears

I’m not a cat guy in the least, but I went out of my way to get this pet because its acquisition process is darkly hilarious. The ghostly Spirit of Tears can only be obtained by killing an array of specific defenseless critters — squirrels, cats, deer, etc. — and harvesting their tears to complete a morbid artifact set. If you have this pet out, it’s like you’re painting yourself as an animal killer. But in a fun way? I guess?

6. Winston

Honey badger memes aside, I simply like Winston. He’s cute, he paws at the ground, and he’s fiercely loyal. Wish he was a combat pet that I could fling at an enemy’s face and enjoy seeing them flail about while he mauls into their eyes, but at least I can imagine it while he’s trotting alongside of me.