Every so often, I break out of my gaming routine to try something new and different. These turn into my Try-It Tuesday sessions, and they are a mixed bag indeed!
I am a massive fan of the “Pen and Paper” game series that so far has churned out the two Knights games. My frothy excitement overflowed when I saw that there was a sci-fi installment coming, and this past week, Galaxy of Pen and Paper finally arrived. I’ve been getting very little else done since.
If you’re not familiar with these games, the conceit is that you’re controlling a party of real RPG gamers sitting at a table with a GM who leads you through various missions. It’s part meta and part in-universe and extremely jokey all the way through, and I haven’t seen much else like it. The little conversations your guys have as they go on missions and comment on the various ridiculous RPG tropes are awesome, perhaps more so for the ever-so-slightly off English writing (the team is from Brazil, so maybe that explains it?). There are main campaign missions as well as randomly generated ones, and while combat is the meat-and-potatoes, there’s some actual (albeit brief) role-playing involved.
Galaxy of Pen and Paper doesn’t change up the formula so much as expand and improve upon it. It’s obviously sci-fi instead of fantasy themed this time around, which means a lot of Star Trek, Star Wars, Hitchhiker’s Guide, Doctor Who, Akira, and other references peppered throughout. One big change is that combat takes place on a horizontal field this time instead of the top-and-bottom fighting of its predecessors (probably to allow the game to show off your characters more). There is also a space portion with some ship combat, although it’s not quite as engaging.
I had a hard time getting going at first, since I kept getting dissatisfied with my party and skill choices. Plus, at the start you only get a handful of characters and classes. More classes are unlocked as you play, but it was a little disappointing not to be able to customize the looks of my characters.
Eventually I got into the groove and found that there’s a lot of depth here. Each character can equip four skills total — both active and passive — but can unlock many more. So there’s a lot of choice involved in how you build your party and some obvious synergies between characters.
The pen-and-paper motif and the cheeky humor easily keeps me entertained. It might be fluff, but it’s fluff that elevates these games above the ocean of other RPGs out there. This game, like the others, is ideal for pick-up-and-play quick sessions, although the much more packed screen (forced landscape this time) makes it cramped on an iphone — I ended up playing it on my tablet instead.
Here’s hoping that it remains entertaining, has a good amount of content, and is popular enough to encourage the devs to bring us some updates!