KOTOR 2: Nar Shaddaa part 2

(This is part of my journey going playing through Star Wars: Knights of the Old Republic II: The Sith Lords. You can follow the entire series on the Retro Gaming page.)

It’s obviously been a rough and extremely full summer, which is the excuse that I’m going to give for my two-month absence from this series. Let’s see if we can start making some headway on getting through KOTOR 2. Maybe one day I’ll even see its conclusion!

I honestly don’t remember where I was on this planet or what I was doing, and the quest log isn’t too helpful. My fallback strategy in these kinds of moments is to keep exploring parts of the map I haven’t seen yet, talk to everyone, and hope I hit upon mission objectives. Also, because I’m being a Jedi Jerk, I have to kill/betray/lie to everyone.

I begin by mapping out this huge alien bar, which ends up being a disappointment since there is no one to talk to and the whole place is basically a fog of poison. It’s totally enjoyable listening to my companions repeatedly informing me that they’re succumbing to the green gas. Yes, yes, we’ll go soon. Hold your breath for now.

Even though most everyone I bump into is a smuggler or scum, I still get docked dark side points if I don’t bend over backwards to be nice and try to take the peaceable solution. Naturally, I’m all “forget that, I have two blasters and itchy trigger fingers,” so I leave a trail of corpses behind me.

And now back to Awkward Moments in Video Game Writing. Well done, SWTOR 2. Well done.

My favorite semi-evil moment of this play session was extorting a droid questgiver SO HARD that he ends up ripping out parts of himself to give me as bonus rewards.

As a side note: Why can’t we extort MMO questgivers for better rewards? It’s called roleplaying, people!

If I can get into a fight, I will. Don’t matter much who with. They’re all bags of experience points to me, and this gal’s gotta level up to be able to overcome her no-lightsaber handicap.

I do end up clearing out all of the Exchange on Nar Shadda, which nets me a nice bounty of XP and gear. I don’t know if I actually finish up any quests, but really, who cares? Meanwhile, Atton displays that classic SWTOR hold-my-side injury pose. Made me laugh.

Meanwhile, my B-team of companions don’t think to actually, I don’t know, lock up the ship or anything, and it is subsequently boarded by no less than:

  1. A small army of gang members
  2. The previous owner of the ship who asserts his claim
  3. A blind Sith

WAY TO GO, B-TEAM. We’re going to have some serious airlockin’ when we get back to outer space.

After a protracted and pretty enjoyable battle, I go one-on-one with Visas here (or Visa, as I’m going to call her from now on). She’s actually the apprentice of my archnemesis who’s going to help me out for a while until I can meet-slash-confront him. Better the enemy that you see than the one you don’t, I suppose. The fight with her is a little tough because she keeps deflecting all of my fancy blaster bolts, so I just use my force power “kill” to strangle her in that friendly way that I have.

Finally, some movement forward in the plot! We might actually be getting off of this planet one of these days soon!

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