(This is part of my journey going playing through Star Wars: Knights of the Old Republic II: The Sith Lords. You can follow the entire series on the Retro Gaming page.)
With appearances in KOTOR, KOTOR 2, and SWTOR, Korriban is one of the very few locations to be visited in all three Old Republic games to date. As I’ve never been this far in KOTOR 2 before, I’ve never seen this game’s version yet, but I assume it’s a lot of repurposed maps from the first title.
It is, indeed, a very familiar planet to my SWTOR eyes, and a very short one as well. The big bad on this planet is Darth Scion, the craggy scarred Sith who looks to be in dire need of moisturizer. After picking our way through the valley of the tombs (in KOTOR 2, these tombs are not explorable), I find my way to a dark side cave.
This is kind of interesting, actually. If you ever thought the dark caves in Empire or Last Jedi were a keen peek into how the Force works, at least you get a small taste of that here as well. I guess if you’re a light side player, you can view this as a test for your character, and if you’re a dark side player, this is… basically a vacation resort? I was never clear on that.
The cave is essentially these illusionary setpieces with notable figures. First there is pre-jaw-ripped-off Malak from the first game giving a pep talk to troops. Then Kreia shows up and everyone calls her out on how evil she is, which is what we call in the biz “foreshadowing.”
And there is a fight with Revan, which presents an existential crisis for players who were that character in the first game. He still looks hecka cool here.
After that is the Sith Academy, another reprise from the first game. Like Dantooine, it’s no longer a learning facility but just a dungeon crawl. A pretty enjoyable one, all things considered, but nothing more.
We do find Master Vash dead in a cell, so I guess I don’t get to kill my allotted planetary Jedi. I found it bizarrely humorous how Vash’s corpse has a lightsaber on her, which mean that she could have carved her way out of here and fought. Maybe she had a death wish.
After that, it’s a way-too-quick confrontation with Scion. It’s supposed to be this nerve-wracking confrontation, but you don’t get to kill him because Kreia telepathically yanks you out of there saying that he’s too dangerous. Speak for yourself, sister.
Back on the ship, we get a call urging us to come back to Onderon. Meanwhile, Kreia is shown stalking crew members while invisible. I’m sure the twist will be that she’s really a good guy in the end. Maybe the taller version of Yoda.