World of Warcraft: Moose with blue paint

As we begin the multi-month countdown to Battle for Azeroth (or continue it, to be more accurate), I’m applying myself more diligently to pursuing goals that I want to see wrapped up by the time the expansion comes around. One of these is to unlock all of the four allied races that have been included in the most recent patch. This isn’t necessarily that I am dying to play them, but I do take a shine to the collection aspect that these races represent — and besides, every race comes with a free mount, so why not?

I kind of find it funny how some outlets were making it sound as if meeting the unlock requirements for these races ‘Tweren’t No Big Thing. “If you’ve been playing the game and doing all of your dailies and being as awesome as we are,” they say, “then you’ll already be there.”

Of course, we don’t all play MMOs the same way or for the same amount of time, and I think some people best keep that in mind. For me, I’ve been no complete slouch in this expansion, but my extended break a while back (especially in the post-Argus era) lagged me behind the pack, and when I turned to this goal, I found out that I only met one out of four of the requirements. While I had the Highmountain Tauren ready to go, I guess I still have a lot of the Suramar campaign (which was a surprise to me — I thought I was done there) and the two Argus factions. It’s nothing that I’m going to kill myself in pursuing, but a bit at a time and I should be there.

First up was to formally unlock the Highmountain Tauren. I really thought that this was going to be a lot quicker than it turned out to be. To its credit, Blizzard created fairly lengthy scenarios here, and my adventure in getting one of these Moose-men took the better part of an hour of cutscenes, travel, and questing.

It was definitely a joy to return to Mulgore and Thunderbluff. This area was always among my most favorite zones in the game for that western, wide-open feel. I have come to realize just how much I enjoy zones that are wide-open and favor unrestricted travel and lengthy line-of-sight versus the more cluttered and dense regions. And WoW does “dense” a lot, so places like Mulgore are more of a rarity.

Another thing that struck me with this quest was, as with the Silithus storyline going on right now, all of this is firmly Battle for Azeroth prelude versus Legion content. Lots of talk and fighting with old gods, which I’m totally fine with. Anything to change it up from fel green and demons at this point.

In the end, I finally got my Highmountain Tauren and rolled up a Shaman to see how it handled. The character creation options were a lot more interesting, which I assume is going to be an appeal of these races, and I enjoyed the moose antlers and blue paint as cow alternatives. It was kind of neat to be able to start at level 20 with a few perks — like bags, one talent point, the ability to use mounts, a halfway decent rotation — and yet be low enough that it didn’t feel like really skipping ahead. I don’t think I’ll really be playing much of this character, but it is satisfying to have it in the bank. One down, three to go.


2 thoughts on “World of Warcraft: Moose with blue paint

  1. Tyler F.M. Edwards March 8, 2018 / 10:50 am

    I’ve unlocked all four of the allied races. Highmountain’s unlock quest is by a significant margin the longest, and one of the most interesting. I’m not one to cry faction favouritism, but the Horde definitely got the better deal here. The Nightborne unlock quest is also really well done and actually has some significant lore ramifications. Meanwhile the Void Elf quest is barely there, and the Lightforged one is just a long, rambly sidequest with no lore relevance whatsoever.

  2. Eric Hawkins March 8, 2018 / 7:23 pm

    I realize now that I chose red and should have done blue being an Alliance main forever.

    I’m still disappointed that allied races weren’t used to cross the faction lines, either as all neutral races or having the Highmountain and Draenai swap places. Void Blood Elves and Magic Night Elves was a good step. Trolls and Dark Iron should have swapped too. It would have been a good step towards breaking this ‘faction war’ that keeps popping up and being disappointing.

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