My adventures in South Africa continue as I use a dead girl’s bracelet to fudge my way into the Anointed section of the Morninglight compound. I honestly thought that there would be a lot more grinding and more missions in the first section, but… nope. A couple of action missions and a half-dozen petty chore missions, that’s it.
Che meets me there and gives me the next task — to find out information on something called “Foulfeather and Gideon.”
The Anointed section is definitely a step up from the third-world country look of the first part, but it’s not that much nicer. I actually preferred the cozy little shacks of the first part to the more drab and larger dormitories of the second.
Going into the Morninglight compound, I kind of suspected that there would be a ton of sabotage/stealth missions. That it took this long for one to start surprised me.
I moseyed on over to the call center, where NPCs are trying to sell people on the Morninglight. Just saying that if Funcom really wanted to pull out all the stops and if it had our actual phone numbers, it would have been a trip to have gotten a real phone call at this point with an automated message from one of these people.
There was one lady who was talking to her mom about how this wasn’t a cult. Yeah. Sure. Keep telling yourself that. You can actually start to understand through these missions how people get suckered into these places and then are manipulated to stay, conform, and believe through and through.
Also, let us not kid ourselves: The Morninglight is a thinly veiled version of Scientology. Self-actualization and all.
So I’m looking around for a terminal to access the info Che wants, and I am embarrassed to say that it took me way too long to realize that there was a door behind this shelving unit. When you’re in this room, you look at those shelves head-on, so it’s not that apparent. Well done, devs.
Below the call center is one of those basement corridors lined with booby traps that Secret World loves so very much. This time we have the addition of patrolling drones that will kill you if you make any movements when you’re inside their spheres.
One little environmental detail is that a couple of the demon hyenas have busted through the vents and were killed. What’s up with the dogs in the vents?
I’m happy to report that the stealthing part of this mission wasn’t too bad — only died once, and that was on the way out. There is a lot of interesting info that unwraps more of the John/Tokyo/Ground Zero saga. Basically, the Morninglight was priming two different people to carry the bomb and the first flaked, which led to John being the one chosen. Che was called to be his “enabler” and prime him for the task. All of it was to help the evil Dreamers, so we already know who’s really behind the Morninglight and what this cult worships.
Less than a day into this mission, and I’m ready to move on up again. Che is ticked at the betrayal he sees in these files (the Morninglight was stringing him along) but happy that I got it, so he said he’ll sneak me into the Favored section during the night. Or I could just use my angel wings and techno-hoverboard to zip over there and blast everyone. That sounds like a lot less stress.