Secret World: Nobody likes Chad

Well.

That escalated quickly.

On the second night in the Morninglight compound, I took the rope that Che oh-so-helpfully lowered to let me gain access to the Favoured section. Right away, everything went awry — sirens blaring, giant hulking guys running at me with machine guns, I got a paper cut.

This place didn’t look quite like the other two sections in that it wasn’t lived-in, but rather it was made up of four giant warehouses. Out of them poured the Bloodied, these hulked-out soldiers who really reminded me of the Soviet Red Hand soldiers from Transylvania.

This mission cracked open some of the big parts of what’s going on here, especially that we landed back on the familiar Secret World territory of weaponizing science, body modification, and unethical experiments. I got a kick out of the models of the Bloodied, just way over the top to the points where their pecs probably needed a sports bra for support.

Turns out that the Morninglight was making these guys and the other two creatures I’d been encountering… for some reason. The Bloodied were made from three eye-less guys who were being kept for their blood. Since all of these three tried to kill me, I didn’t feel too bad for them.

So this is a video game horror staple that I actually hate: When devs go waaaaayyy overboard on the gore to the point where it’s downright comical how much there is. It’s just gore for the sake of gore, not frightening, not repelling, just background scenery that’s actually ludicrous when you think about it. I mean, this warehouse right here? I spent about five minutes trying to guess how many people had to die to fill those corpse piles. Maybe a couple of thousand? At least a thousand. There’s no way that the Morninglight could generate this many dead bodies without arousing a lot of suspicion both within and without the organization.

I mean, the reason here is that the Bloodied only eat human flesh, because of course they do. But I guess in this universe nobody’s thought of freezers and plastic wrap.

And I don’t think I’ve ever been beaten with a club made of human legs tied together. I’m kind of a little worried about whichever Funcom dev was in charge of this building.

Seriously, take away the gore piles. Nix the leg club. The guy without eyes is weird and creepy enough as it is, and you could just insinuate the rest. That would have worked way better here.

This action mission was pretty much a long, long string of boss fights. Nothing impossible to overcome, and I only died once when I didn’t realize that the One-Shot Probes had been activated.

There is this kind of funny running joke in the computers about how a guy named Chad got killed and was fed to these people, which was fine because nobody liked Chad. Everyone hated that guy.

Finally, at the end, I get to open up the gates to Marquard’s mansion… and that’s when everything gets REALLY weird.

His mansion is floating in that weird space tableau that we keep seeing in the game, the one in which the Dreamers exist. Probably not going to be able to walk up there any time soon.

And why not, a giant gore T-Rex starts attacking me while this announcement voice — who hasn’t always been the pillar of mental stability in this zone — starts going absolutely crazy. It’s here that the Filth is mentioned for the first time since I’ve arrived.

Giant dino down, and Richard Sonnac finally is able to call my phone. He’s not very happy with me at all, because I guess I’m still in the doghouse with the Templars. Honestly, they can stuff it. I’ve been doing nothing short of saving the world and putting myself through hell, and this organization can’t have the decency to have my back. Quitting to join the Hive sounds better and better every day. Man, I hope we get to do that.

In the meanwhile, I’m asked to go back to the Agartha portal and sit on a cheap plastic chair until my handler comes over. Commence a lot of eyerolling.

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