Posted in World of Warcraft

World of Warcraft: Stabbing myself in the back

Let’s mark the time and call it: I think that, as of the end of May, I am officially done with World of Warcraft: Legion. The other night I wrapped up the final of the four pre-expansion allied race unlocks, babysitting Ms. Insecure Elf up here and ensuring the loyalty of her kin forever and ever.

With the four races, the class mounts for my two main characters, all major quest lines completed, and nothing much else to do, I’ve been finding myself logging in just to do routine money-making activities. Right now, I’ve ensured my subscription through the start of 2019, so even there I’m not feeling much motivation.

So what now?

Obviously, it would make a lot of sense to spin down my time in WoW and focus on other games, and I have been doing just that. But I also figured that with nothing else to do, I might as well roll up an alt and have some harmless fun.

Love this screenshot, by the way. I can almost never get good action shots.

Anyway, meet Sypstep the Rogue. This is virgin territory for me, the first Rogue I’ve ever rolled up in my memory. Certainly the first in a half-decade or so. As I outlined in a previous post, I’ve held a grudge against the class due to memories of being ganked by many a Rogue back on PvP servers and in battleground, and also the perception that it was an overplayed class with not a lot of complexity to it.

I didn’t have much to lose with this, other than a bit of time (and if I exchanged that for enjoyment and fun, so much the better. If I hated it, no worries, I could discard it whenever. And if it turned out to be something? I’ve found a way to pass the next two-and-a-half months in the game.

Princess! I had totally forgotten about you! When’d you get that prize ribbon, you beautiful beast you?

So far, I’ve clocked a few nights in with Sypstep, and it’s gone a lot better than I had anticipated. It’s a fast, fluid class, and I really like the whole concept of the Outlaw Rogue. It partially fills my own desire for a fencing or duelist class, and I splurged on a rapier with a blue weapon effect that I can transmog when I’m level 57 or so. The occasional use of a pistol is neat as well, and I’m very intrigued by a mid-level skill that will apparently let me charm humanoids and make me use them as five-minute pets. Temporary pets? Sure, I’ll take that!

While I’ve rolled the most vanilla of vanilla races, a Human, it was partially out of my desire to re-experience some of my favorite old zones in the game. Westfall brought the feels — ALL the feels, even though the whole quest structure is different post-Cataclysm.

I figure that if we’re sticking around at the tail end of an expansion, we have to make our own fun. And right now, this Rogue is it for me. Might not be tomorrow, but at least I’m getting outside my comfort zone in this game.

Posted in Lord of the Rings Online

LOTRO: Spider-hunting in Mirkwood

Free of the Elven-king’s halls — at least for the time being — I made it the goal of my weekly LOTRO session to get a big multi-stage quest finished. Spoiler: I did not. In my defense, it was one of those “spread out from here to Timbuktu” quests and I had no knowledge of the area at all.

Navigating was the major issue with this play session, and it did not get easier as time went by. Not only was it nighttime, which in LOTRO can be awful dark sometimes, but both the minimap and the main map were of little help. Sometimes in dense canopies, LOTRO likes to throw up walls in the forms of small cliffs and trees that makes it difficult to figure out how to get from A to B. I spent 10 minutes following a line of rock until I found a break that let me through to a different area.

While navigating was an absolute pain, at least I was rewarded with an atmospheric tour of a spooky forest in the dead of the night. With the ambient noises, mist, and sharp shadow effects, I got drawn into this place and kept stopping to try to take screenshots. It being very dark, most didn’t turn out that well.

I found some of my quest objectives but not all. This isn’t Mordor, of course, but the high mob health still makes fighting a slightly-too-long affair. Long gone are the days when I could tag several mobs at once and enjoy watching my lynx take them out. Now I throw all of my spells on a mob and go hunt around the kitchen for a snack. Gonna be a while.

Just wanted to say that I was really proud of getting this particular screenshot in the middle of a battle with less than 8K health left. Dumb pet went on vacation or something.

Like many MMORPGs, LOTRO does love its giant spiders. I would almost say that it loves them more than normal, as we see these big critters across the world. I guess we should blame The Hobbit for this. Actually, this area was where Bilbo fought the giant spiders, and in one spot, blue flavor text popped up with quotes from the book.

I don’t care one way or the other about giant spiders other than a slight exasperation at their overuse. I had a hard time finding enough of them to fight, as it seemed like every other one was glitched into a tree or something. Kind of felt bad for them. Come here, little fella. Syp’ll take you home.

After 45 minutes of stumbling around in the dark, I called it for the night. Just wasn’t that fun with the lights off and slow progress. Better luck next time!

Posted in Music, Podcast

Battle Bards Episode 121: Myst Online

The world’s first, best, and only MMORPG music podcast is back to venture into a rather obscure title, Myst Online! The Battle Bards delve into this odd, atmospheric soundtrack that isn’t quite like what we’re used to hearing in online games. There’s some love, some hate, some snark, and some indigestion. Also, we discover several of Syl’s greatest fears and force her to live through them.

Episode 121 show notes (show page, direct download)

  • Intro (feat. “Spore Me,” “Convergence,” and “Kadish Tolesa Future Vault”)
  • “Badlands”
  • “Trailer Music”
  • “Yeesha’s Theme”
  • “Out of the Hive”
  • “Burn You Up, Burn You Down”
  • “K’veer”
  • “Air Stream”
  • Which one did we like best?
  • Listener Notes: MP and Scott
  • Jukebox Picks: “Menu” from Pocket Mine, “Theme 3” from Doom 2016, and “City Chicks” from Pit People
  • Outro (“Gallery Theme”)
Posted in Try It Tuesday

Try It Tuesday: Dauntless

Since approximately a quarter of the world’s population — according to the sky-high queue numbers — was attempting to log in to Dauntless’ open beta this past weekend, I thought I would do the same. Seemed like an attractive title done by some ex-Blizzard folks, so why not? And never underestimate the draw of free-to-play, even in the grand year of 2018.

I have not understood the whole “monster hunter” genre nor partaken up to this point. If I am correct, it’s essentially “Raid Boss: The Game” where all you do is fight a mega-boss… and then another… and then another. With a whole lot of action combat and some expected crafting along the way. It’s like an MMO if you stripped it down to some of its lesser interesting parts.

After giving Dauntless a few hours, I am sure that I still don’t quite get the appeal of these games. I was bored, antsy, and ready to be done with it.

Character creation was fine. Adequate. In a really weird move, you initially have to pick out two pre-created “ancestors” and then mold the resulting blend of the two. No matter who I picked I ended up with a severe-looking and somewhat off-putting character. At least I could amuse myself by putting facial hair on women. Yes, I am 10 years old.

The visuals and especially the characters reminded me of a slightly less good-looking Landmark. If nothing else, I miss that game for its style. Really grooved on all of that.

There weren’t any classes from which to choose, so I got the default sword and eventually changed over to chain blades. Right now there are five weapon types, so I guess five “classes.” Seems kind of thin to me. Would have loved a machine gun or bombs or something. Going toe-to-toe with giant monsters seems kind of suicidal to me.

As far as I could ascertain, the basic gameplay loop is this: You accept a mission to kill a giant behemoth and then are ported to a floating island containing just one of these. You and your few silent player friends run around picking flowers and trying to find the boss, sending up a flare when one of you does. Then you engage in a boss fight that lasts shy of forever. It’s not helped by the fact that there is no on-screen indicator (that I could tell) informing you of how much life the boss has left. You just slash and cut and watch damage numbers go by, occasionally taking a breather to quaff a potion.

The combat, which is definitely the meat and the potatoes, is mostly fluid and involves some combos on your part and a variety of moves on the boss’. Everything’s controlled by mouse, so you only have a light and heavy attack and have to do them in a certain pattern to trigger a combo. I was horrible at this, but what did it matter? Slash slash, guy’s going to die one day anyway.

The combination of action combat, a boss with no health meter, and very simple moves (with no special abilities like what I would get in an MMO) quickly turned me off to the whole process. If I’m going to be clicking this much, I might as well be playing Diablo or something else that pays off with a lot more loot.

Between missions you head back to Ramsgate, the main town hub. It’s quite attractive (I can’t really fault the game’s style and design) but there was no life to it. People just ran in, got missions and did crafting, and ported back out for the next mission.

Maybe there’s something more to these types of games that I’m not getting. Maybe it’s just not the kind of game for me. I can accept that. But no matter what, Dauntless was not successful in piquing my interest or retaining me as a future player.

Posted in Dungeons & Dragons Online

DDO: Sealed in Amber

Our adventures in Fantasy Transylvania continue with Sealed in Amber, a quest that seems to exist to confuse me as to the overarching storyline. I sort of get that everyone is against Strahd, but at this point I’ve rescued several people and ancient artifacts that were supposed to strike a blow against him, and all I’ve gotten for my troubles is more quests to rescue people and find ancient artifacts. Maybe I’m in the gameplay loop from hell.

Anyway, here’s another quest to find some doohickey. And it’s being given to me by a Dusk Elf, which you know is a good sign. Let’s count down the minutes until he messes things up well and good.

Oh hey, it’s Creepy Tarot Lady! She’s here to give me the randomized location of the sacred doohickey. I like how the statue in the background seems to be mimicking her (or vice-versa).

So today’s adventure takes place in the Amber Temple, which is a pretty big diversion from the whole Transylvania/old world feel of the expansion so far. It’s almost Persian in its looks and vastly irritating in execution. Probably one of my bigger video game pet peeves is when you have to go key hunting to open certain doors to find more keys to open more doors to find keys… etc. And that’s really what this quest is all about. There are four passwords hidden around, each opening certain doors. Add to that a few teleporters, several secret doors, and one room that’s filled with nothing but levers, and you get a one hour and fifteen minutes of my life trying to unlock this place fully.

There are also these amber sarcophaguses (sarcophagi?) lying around, and most will talk to you. Reading the flavor text and interacting with them was the only real joy I got from the quest, as there is some neat bits of writing. They all offer an hour-long buff, but that also comes with an enemy spawn, so I gave up doing that after a while.

LEVERS! YOU MUST PULL ALL THE LEEEEVERRRRRSSS

Bored NPCs have put together a to-scale model of Castle Ravenholt. Maybe they’re running their own D&D campaign in it. Ooh! Meta!

The Dusk Elf from the beginning ends up gaining the power to resurrect the dead, which he uses to bring back his long-lost sister. It’s all very sudden and done without thinking things through, which should probably have happened because…

The sister is (le gasp) evil — and the proposed bride that the expansion has been hinting at for a while now. This is my not-shocked-at-all-face at seeing an elf betray us all to the vampire tyrant. Also, I was scratching my head when she said this was all part of her plan — what, to get killed, rot away to bones, and hope your brother would resurrect you so you could make another pass at Strahd?

Strahd seems momentarily intrigued by her offer of ending the curse in exchange for an Elf + Vampire theme wedding, but then he gets paranoid and kills her (again). On a separate note, I do not want to work for Strahd. Dude is high maintenance.

Some developer obviously had a good laugh at putting a chest on the ceiling. I think it’s supposed to be a mimic that drops down on you, but I was fleeing from an immortal, unkillable ditzy lich at the time and couldn’t stick around to see that happen.

Posted in General

6 dark horse MMOs that could surprise me

Following yesterday’s list, today I wanted to continue to look ahead at upcoming MMOs that have piqued my interest. The six that I’m going to list here are anything but sure bets (even in this industry). They have weird concepts, unproven dev teams, or might not end up being my type of game when I actually do play them. But here we go with 6 dark horse MMO candidates!

1. Identity

I’m probably one of the few people in the world that follow this project regularly, but that’s because I really do appreciate the ambition of bringing an MMO “life simulator” to bear. Might just be bland PvP in a modern setting, but I think there’s a lot of potential for a contemporary MMO that allows you to live out different virtual lives.

2. Harry Potter: Wizards Unite

This may well be the closest we’ll ever come to an actual Harry Potter MMORPG, and the whole mobile ARG angle seems like it could work. But I wasn’t that bowled over by Pokemon Go, and I don’t know if I’ll have the time or interest to putter around the town waving my phone at other people. Plus, we haven’t heard a peep out of this project since last November.

3. Pantheon

In my opinion, too many of these upcoming MMOs are leaning hard on the crutch of PvP to fill content gaps, so any title that makes PvE a priority has my attention. I haven’t held the greatest respect for this project over the last few years, but the team has stuck with it and is starting to produce an actual playable MMO. Maybe it’ll be worth checking out? It’s gone from a no-prospect to a possibility in my view.

4. Legends of Aria

Aria gets points in my book for making the move MORE toward an MMO over the course of its development and for a charming stylized look. Plus I’m kind of cheering on this small and scrappy team. On the minus side, lots of PvP and no huge word-of-mouth recommendations as of yet.

5. Amazon’s New World

Is New World still a thing? Will this be so PvP that I might as well bury my carebear nose back in World of Warcraft? We’re hearing rumblings that Amazon might be talking about this game soon, and the combination of an alternative history setting and Amazon’s deep pockets and desire to prove itself could result in something worth playing. I’m very uncertain on it right now, however.

6. Chronicles of Elyria

I cannot tell you how torn I am on this project. Almost daily I go from being absolutely convinced that we’re seeing a trainwreck in the making to nursing a grudging respect for the sheer vision that’s at work here. In short, I like a lot of the ideas that this studio has put forth, and I also hate a lot of its ideas and think that they’ll really work against the game’s favor (especially selling nobility packages and putting a huge emphasis on PvP). But we haven’t ever seen a development process quite like this, including creating a visual MUD to test out the core gameplay systems before the graphics are created and instituted. I don’t know. I really don’t know. But I’m following it.

Posted in General

6 upcoming MMOs that have my full attention

I tend to group online games that have my interest into three categories: MMOs I’m currently playing, MMOs I kind of want to play but have no time at the moment, and MMOs I want to play but aren’t out or finished yet. Today I want to talk about that last category as I’ve been revising my list of my top most wanted games right now in May 2018. Which have my full interest?

1. Ashes of Creation

I still hold some reservations about this title and how it’ll be able to strike a balance between the PvE and PvP halves of the game, but man, does it ever hit on so many must-have features for me including housing, a changing world, and flexible class systems. The team’s been really quiet over the past half-year or so, which I attribute to running the Alpha Zero and actually making the game. I kind of wish they’d be more regular with developer diaries and videos, however.

2. Project Gorgon

You may have noticed that after a couple of sessions following the early access release, I haven’t been talking about Gorgon much. That’s because the framerate performance was abysmal in Serbule and I realized that as much as I like this game, it’s still not quite fully baked yet. Might just be worth waiting for the full launch later this year. Plus, where are my knife-wielding faeries?

3. Peria Chronicles

Here’s a title we haven’t heard much about AT ALL, but what we do know is downright intriguing. It’s a beautiful-looking sandbox in the vein of what EverQuest Next was supposed to be, and I really want to hear more about it and get it over to the west already.

4. Cryptic’s Magic: The Gathering MMO

Speaking of titles that we know little about, apart from the initial announcement last year, we haven’t heard a peep out of Cryptic’s next MMO. But I know I’ll be playing it, because I have a soft spot for Cryptic’s games and the Magic setting seems like an untapped (har har) field for MMOs.

5. Dual Universe/Worlds Adrift

I can’t really separate these two games in my head, as they’re both competing for the same area of my attention. Make your own ships, explore worlds/islands, have a blast. Worlds Adrift just came out on early access and Dual Universe is coming along nicely. Both might be a nice change of pace from my normal MMO, and I’m rooting for both to succeed.

6. City of Titans/Valiance Online/Ship of Heroes

We need a hero. A superhero. Scratch that, a superhero MMORPG — and thank goodness that there are three of them in the making. I’m always concerned about smaller indie projects, because without deep pockets and resources, they seem at a disadvantage to really making it. But three of them? Chances are that one will be decent (fingers crossed), and I’m really jonesing for City of Heroes-style gameplay as of late.

Tune in tomorrow, when I continue this list with six dark horse MMOs that could surprise us all!

Posted in Lord of the Rings Online

LOTRO: I was a teenage Elf janitor

Because this is the only good thing I have for this past weekend’s LOTRO adventures, let me put it up front: Northern Mirkwood, from what I have seen so far, is flat-out amazing. It’s just a huge forest that makes me feel small and like an actual explorer. The devs really struck on a great environment here, and I can’t wait to scout around more of it.

With my computer repaired, I spent an entire evening reloading programs and MMORPGs. Did you know that MMOs are big? They’re big. I kind of forget that when I’m not loading up new ones every day, but just try doing about six in a row. They’re huuuuuge. And LOTRO is no slouch here. Even after I had it fully patched up, the game kept crashing on me because I had DirectX 12 and not 9. Because of COURSE you need 9, since this is 2009 or something. Had to install the whole ancient DirectX suite on my computer just to get this MMO running again. Ah well. At least I got LOTRO on my SSD, which is a first for me. Having it load quicker is worth it.

But while I wanted to spend the evening romping around Mirkwood, I had a few quests left in the Halls of the Elven-king that needed finishing. Seriously, it would bug me to no end to leave them unfinished. Plus, I’m not in a rush, so let’s try to be as completionist as possible here.

Oh hey, Legolas has moved back in with his dad. You’d think he’d be a king in his own right after helping to save the world, but nope, he’s a college student coming home to bum off of his parents for a while.

By the way, SSG? You think you could afford an afternoon or two with your artists to upgrade the visuals on your major characters? The whole painted-on faces is embarrassing when it comes to the members of the Fellowship.

It was here in the underground caves that I met this dolt and was reminded all over again why Elves are a bottomless well of pain and suffering. I’m outright convinced that this whole quest chain was devised by a developer who knew that one day I might play this zone and wanted to see what fresh hell he or she could make for me.

So. There’s a harpist who is TOO BUSY with his “music” to go about throwing a party for all of the Elves just hanging around. Guess who he gets to do it? Why, it’s Mr. Gullible Traveler! And so the next hour of my life unfolds as I go around doing his busy work.

Said busy work involved flower picking (because it’s Elves and of COURSE there is flower picking, it’s 2018 and we’ve cast the One Ring into Mt. Doom and WE ARE STILL PICKING FLOWERS FOR ELVES IN THIS GAME). I assure you, I am the type of person who is actually screaming out loud when I type in all caps.

But are flowers enough for a grand party? No! I must get wine and then personally run around handing it out to Elves, getting them good and sauced. Listen, they’re Elves in a cave. They don’t have that much to do, and there’s a huge cellar not two minutes’ walk down the hallway with all of the wine in the world. But they’re too lazy — this should be unsaid, as they’re Elves — and it’s up to me to fulfill this important mission.

As I’m curled up on the ground, mewing for this quest to be over… nope. Now I must DANCE WITH THE ELVES. I want “Dances With Elves” on my gravestone. Yet again, I wish LOTRO had a sort of quest choice system or branching dialogue or any way other than outright refusing a quest to lodge a complaint against what’s being done. If I could have stuffed those flowers up the harpist’s nose, poured the wine over the heads of seven elves, and kicked the rest in the shins, that would have been the best quest ever. And I wouldn’t even care if my reputation took a hit.

At this point, I want to stress that I’m not making up the particulars of this long, pointless quest. It gets better:

I…

I…

I am at a loss.

So that harpist’s actual day job is that of an Elf janitor. But he is TOO LAZY to actually do his job after that exhausting hour of making me set up a party and he falls asleep. Then the game’s quest text says, with as straight of a face as it could muster, that it would be really peachy keen if I went around mopping up Elf puke for my new “friend.”

You think I’m joking? That I’m exaggerating? I HAVE ACTUAL PHOTOGRAPHIC PROOF:

This? This right here is why I loathe Elves to the very bottom of my being. Just haughty little rich snobs drunk on their love for trees and vomiting without a care in the world. Because they know that their groupies will come along sooner or later to clean up their sick.

If you wanted to know, the end to all of this was pretty much nothing. Just some XP and tokens and that’s it. What, no follow-up quest where I go around presenting my backside in case an Elf wanted to wipe off the dirt from his otherwise-immaculate boot? Wasted opportunity, that.

Posted in World of Warcraft

World of Warcraft on a five-year-old laptop

I did not have the best of weeks last week.

It all started Sunday, when I came home from work and my wife told me that she was having a hard time accessing World of Warcraft, as it would just hang a lot. I noticed that my hard drive kept spinning up to 100% and staying there, especially when programs were open, and so began a multi-day investigation into the situation.

I tried out a few things, but nothing seemed to help. Meanwhile, the situation got worse, as various programs stopped working and I got a message from the system kindly informing me that a hard drive failure was imminent. That sent me to the local computer store, where they confirmed that my HD was shot. While they were able to recover my data and transfer it to a new hard drive, it put me out of operation for a few days and racked up a healthy bill.

This all meant that my gaming time last week was quite low and infrequent, obviously. Whenever my main computer goes out of operation, I have to resort to my five-year-old laptop. Now, let me sing praises for this laptop — it really has been one of the best machines I’ve ever owned. I spent no more than $600 on it back before my third child was born, and it’s functioned as my travel and work computer ever since. I chose it because it had a nice big 17″ screen and an AMD chip for gaming. Nothing super fancy, but you’d be amazed how many games I’ve gotten to work on this over the years.

But as it has been aging and my spare gaming time shrinking, I really haven’t used it for gaming much at all. At least, until last week. I booted up World of Warcraft on it for the first time in many years, and even though these specs are far below the current recommended, it worked fine. Worked even better, in fact, when I lowered all the settings. Had something like a decent 30 FPS going on, more than enough to do my dailies and mess around with the auction house.

Now that I’ve gotten both of my class mounts (DK and Hunter) and am on the verge of finishing up the last rep grind for the Void Elves, I’m really starting to turn my attention over to my Warlock. She’s got more than enough to do to fill two months between now and the pre-expansion patch, but the question is how much is really necessary. Probably not much. Technically, I could take her into BFA right now if it launched and not have to worry about progression, as long as there was a way to leapfrog the rest of the Legion storyline and start into the next expansion.

But I’d like to spend some time with her, get reacquainted, and maybe do a final tour of the Broken Isles before it becomes truly obsolete.

I find that on slower and older computers, ranged and pet classes are a godsend. You don’t have to fret so much with positioning and precise timing of attacks, just send your meatshield out and jam on a few keys. Warlock lifestyle was always somewhat relaxed to me.

And even though it was a bummer about my computer, I try to take such breaks with good cheer. Always a good excuse to get in some more reading and writing, not to mention family time. And better than the hard drive break now than in a couple of months when I’ll really need it.

Probably the best part of this mess is that I’m upgrading to a SDD for my OS and gaming, and relying on the 3TB mechanical hard drive for media storage and other programs.

Posted in Books

Novel: But is it GOOD?

The day that I write this, I have crossed the 75,000 word mark on my fantasy novel. I’ve been writing it since early March, springing out of an idea that became the first couple of chapters that became part of my daily routine. Rain or shine, cruddy day or happy one, busy or laid back, I make it an ironclad goal to get in 1,000 new words.

Some days that means just fitting it in during my lunch break. Other days, I’m writing feverishly before I fall asleep or lugging my little Chromebook around while hauling the kids here and there. I’ve written two paragraphs while standing at the checkout counter waiting for a hairstylist to ring me out. I’ve endured a few questioning looks at my kid’s swim class when people saw “CHAPTER TWENTY-ONE” pop up on my screen.

It’s been a bizarre, breathtaking, and incredible experience so far. I never really thought, outside of NaNoWriMo, that I would actually write a book… but here I am. I have never, ever written a single piece of fiction this long. I’m on the edge of my seat, worried and wondering if I’ll be able to land the whole story in the next month as I aim for 100,000 words.

I haven’t shown anyone it yet. My wife has been remarkably patient considering how much curiosity she’s had over this novel, but perhaps she’s just glad I’m writing. After all, she’s been encouraging me to write books for years now. My daughter, the reader, is the most interested and keeps trying to sneak peeks at my screen. Not yet, I say. Wait until it’s done.

I’m having a great time doing it. I’m proud, in the good-kind-of-proud way, of what’s come out of me. Compared to my previous attempts at fiction, this one actually has more structure, flows better, and isn’t a mad-dash scramble to come up with crazy scenarios. Every day when I sit down to write, I honestly don’t know where the story is going to go. Oh, I have a general idea, but so very often the tale takes a turn away from me because it’s what needs to happen. It’s what the characters would do. I don’t fight it or force it, I just go with it and continue to ride the wave while guiding it in a loose way. I’ve been surprised countless times at what has happened — how a throwaway character became one of my main cast, how this fictional world has taken shape, how loose plot threads were resolved.

But while the experience of writing it is quite ducky, I’m gnawing off my fingernails because I can’t stop asking the question, “Is it good?” I think so? But I’m both too close to the material and too hard on myself. I hope it’s good. It’s not Tolkien or Martin or anywhere near the level of popular fiction writers today. There are many rough spots that need smoothing and reworking. I’m going to plan for at least two rounds of revisions before I even think about showing it to others.

I hope it’s good. I would love to entertain others as much as this has entertained me. But it might not be a book for everyone. There’s practically no fighting, for starters. I don’t think I’ve written a single fight scene in those 75,000 words. Not much in the way of romance or evil empires or children of prophecy, either. It’s a fantasy world, yes, but a much more grounded one than I had originally envisioned.

There’s no part of me secretly hoping that this will be a best-seller, but published? Maybe. Again, I have to see when it’s done. I have to do drafts and evaluate and have others read it to give me feedback. I already have ideas for a sequel, but that’s really getting ahead of myself.

I don’t want it to be good because the praise would boost my ego. I want it to be good because I want it to be good. I want someone to pick up this novel and be drawn into it, wanting to find out what happens next all the way through the final chapter. So I’m going to ride that bucking bronco of a story to the end, and hopefully then I’ll be able to look back and see a good thing standing behind me.