Guild Wars 2: Puzzling out a dungeon

As I continue to acclimate to the Mesmer in Guild Wars 2 and experiment around with her different abilities, I’m rediscovering all sorts of things that started to fade into distant memories. These include the slickness of the UI, the general uselessness of loot, the tight animation/movement, and the joy that is BeeDog.

Oh, and I’m also being reminded that this game really does facilitate social events and challenges. I think I’ve ended up bumping into more players as of late than I do in most of my other MMOs, mostly because the design of GW2 is such that it puts out events that draw players in like ants coming for a delicious cookie.

Our guild has a regular night in which everyone gets together to tackle various things in the game, and when I logged in for the first one, we were coming together to fight a fire elemental and get some extra loot. After that, we headed off for a guild puzzle — something that I’ve only done perhaps one time before in my history with this game.

This was interesting. This “puzzle dungeon” was more about navigating environmental obstacles than fighting (or speed-running past) mobs, and most of us had never been in this particular one. I forget the name, but it took place in an icy cave where the man-made structures were falling down and on the verge of collapse. It gave the place a really skewed perspective with lots of heights and harrowing jumps.

Oh yeah. That’s another thing I’m remembering. Guild Wars 2 loves its jumping puzzles. Sigh.

Anyway, as a group, we had to figure out how to progress, especially through certain rooms that were set up as elaborate puzzles. The trickiest of these for us was one where we had to shoot icicles down to form a bridge to cross. It took us most of the first run to figure out how to do it, and in the second run, we came at it quickly and wrapped it up within a minute or so. That second run got bogged down in a later room, but on try three, we managed to reach the end before the timer ran out (there’s a 30-minute limit on these).

The loot was… Guild Wars 2 loot, I guess. It filled up my bags with stuff that I don’t need at the moment or would just break down for materials and store. But the group accomplishment felt great, and I genuinely enjoyed doing something together. Reminded me a lot of Dungeons and Dragons Online’s group dungeons, especially the ones where puzzles feature prominently.

3 thoughts on “Guild Wars 2: Puzzling out a dungeon

  1. bhagpuss October 4, 2018 / 3:27 pm

    Loot is not worthless. It is extremely valuable. Incrementally, that is. Except for the stuff that autosells, never, ever sell anything to a vendor. Sell everything on the TP, always. Also, don’t sell it to a buyer, post it for sale. And don’t price it at the bottom-end price, scan down to see where the big quantities are and price it right below that.

    Salvage everything green/blue, always. Check everything yellow to see if it has a higher sell value than the current price of an Ecto. If it does, probably sell it. If not, salvage it.

    If you do this all the time forever you will be rich. Video game rich, granted, but still…

  2. Cheyenne October 4, 2018 / 3:33 pm

    The guild puzzle was definitely a fun time out with KR. I’ve never done those kinds of group things in an MMO before! Thanks for coming along!

  3. Mailvaltar October 5, 2018 / 1:29 pm

    Sounds great, I think I’d enjoy this quite a lot.

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