Posted in Retro Gaming

Grim Fandango: Year Three

From lowly deck swab to steamer captain — Manny always seems to land on his feet between the years of his spiritual journey. He pulls into port and for a moment there, I assume that this is going to be yet another port-related locale just like Year Two was. That gets turned on its head really quickly as the ship is boarded by sinister customs agents…

The whole crew sans Manny and Glottis get sprouted, and the two of them are locked up in a room to conveniently concoct their escape. Said escape comes by sawing the ship in half and sailing out into the middle of the ocean to then sink to the bottom of the sea. Yay? I guess? At least Manny doesn’t have to breathe and Glottis can go without for a while.

Down in the ocean they witness a cranky octopus grabbing shipwrecked skeletons and taking them away for indentured slavery. Naturally, Manny comes along for the ride and discovers that his old arch-nemesis, Domino, is heading up the works at this factory at the literal edge of the world.

Instead of being killed, Manny is given an even worse fate: To work for Domino in this mining operation. There are a couple of skeleton angel kids here that you can torment, which I do, because it amused me. Also, it was funny.

The whole layout of the factory is a lot more easy to navigate than the previous year, so I was able to get through it at a fast clip. The goal? To escape and take along everyone with you!

It helps to have a means of escape, which in this case was another giant ship that was hanging off the side of the world. Glottis goes to town on it with the usual awesome results.

Unfortunately, Meche and Manny are not doing so well on the getting-along-together front. Manny is irked that she brained him with a champagne bottle and tries to turn him in to Domino for the escape attempt, and Meche is annoyed that Manny appears to have betrayed her. Eventually the two seem to come to some sort of understanding and there’s even an almost-kiss (how would that work with skull-heads? You just mash teeth together? What would you get out of that?).

The only truly annoying part of Year Three involves opening up a safe by rotating very finicky tumblers. Took me several tries to get the hang of it. Reunited, the two of them discover that all of the stolen double-nine tickets are actually counterfeits, for some strange reason.

The escape sequence is very satisfying, I won’t lie. Domino comes after the crew in his sub, and Manny — ever the dashing hero — leaps down and takes him on. This culminates in Domino getting chewed up to pieces in the giant crushers that Glottis fixed to the front of the ship. See you later, pal!

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