I’m not going to get up here on my shaky soapbox and claim that I’ve been a lifelong crafter in online games. That’s simply not the truth. I’ve existed somewhere in the vicinity of it with a fairly amiable tolerance for its presence. If people liked to craft and got something out of it, great. If it helped the in-game economy, even better. And if I could profit off of it by hoovering up gathering mats to sell to desperate crafters, that was just ducky.
Probably my most extensive bouts of MMO crafting came as I powered up Engineering in World of Warcraft back in the Burning Crusade era and pretty much my entire run with Fallen Earth. In almost every MMO before or since — and now with survival crafting games — I always vow to get into crafting when it launches and then fall away pretty quick.
So why does video game crafting push me away? The more I think about it, the more I’m annoyed that this system that’s all about creation and personal effort is designed to be as unfriendly as possible. Here are six reasons that I don’t feel any attraction to crafting, even in games that push it on me as a core feature:
1. It’s a money and time sink. Most games simply ask too much of a player to invest both time and in-game currency into leveling up these systems, and I usually have a much better use for both of those limited resources elsewhere. If you’re looking to make money, often engaging in crafting is a long game where the promise of profits is a ways off.
2. It’s not that engaging. Some MMOs have made a lot of effort to gamify and otherwise make their crafting systems interesting, but for the most part it’s a list of ingredients that are dumped into a recipe, some time is involved, and out pops a thing. It’s about as visually exciting as reading an IBM computer manual from 1979.
3. Most of the junk you craft isn’t useful for anything. Lots of crafted stuff doesn’t have any personal use, and with the market often flooded with low- and mid-tier supplies, it’s not like you’re going to hawk it off to others very easy. So crafters just hang in there for specializations and top-tier products, and I have no patience for that.
4. You can often get far better gear by questing and dungeon diving. So why am I spending all of this time and money and effort to make lesser versions of things? And if the gear was good, why wouldn’t I simply take the money, buy it from another player, and save myself the time and effort?
5. I get fatigued from more complex recipe requirements. I’m all on board for the first couple tiers of crafted things, but when we get to the realm of making things to make things to make things to finally make the real thing that you want to make, I’ve flipped the table and walked away. Some people thrill on spreadsheets and keeping track of all of that, but not me.
6. It’s an annoying hurdle for creators. Sometimes you just want to build without having to spend hours of gathering and crafting first. I love putting together housing plots, but in MMOs where you either need to buy decor off of the cash shop or spend gobs of time making it, I have this significant barrier between me and the activity that I genuinely want to do. Crafting is often just used as gating for content and activities, and that sincerely peeves me.
Just my take, but if I have to see another survival crafting MMO this month that challenges me to be an industrial McGuyver, I might upchuck.