Fallout 76: Medics bring the pain

Probably one of my favorite things about Fallout 76 is finding outfits in the game to wear. I’m not even going to glance at the overpriced cash shop for these because I pick up plenty as I’m going about my adventures. Today’s nifty find was a paramedic outfit. Wee-ohh, wee-ohh, I’m commin’ to rescue you!

It’s hard to explain the appeal of this game, as there’s just as much I don’t like about it as I do. I guess that at the core of it is a semi-relaxing exploration experience of this not-too-drab post-apocalyptic setting, and I enjoy gradually uncovering locations and seeing what’s what in them. Environmental storytelling is pretty interesting to me, even if I leave an area not quite knowing what happened there.

Fallout 76 might be best subtitled as “Clubbing Robots to Death.” That’s what I seem to spend a lot of my time doing, and even though these are voiceless machines of death, I kind of feel bad slamming them around. Also, when did West Virginia get so many robots? It’s like a sci-fi amusement park out here!

I spent an evening’s play session actually spending time building up my base and crafting. I took a cue from one of the loading screens to make this accessible half-building that contains everything I need: a bed to rest, stash, workbenches, vending machine, and several turrets to protect me from invaders. The vending machine’s even drawn in other players, one of whom was nice enough to gift me a set of crafting plans free of charge.

I was really intrigued by the latest patch’s introduction of the Pioneer Scouts, so I made a very long journey to the Scout camp to join up. While I did get a uniform and several quest prompts, I quickly realized that I was too low-level to complete most of it. I guess my backpack’s going to need to wait until another day!

Without any NPCs or cutscenes, environmental storytelling has to carry the heavy burden of narrative in Fallout 76 — for better and for worse. One cemetery contained what looked like the remnants of a death/wicker cult, with tons of corpses having drank rat poison and these weird statues everywhere. Yet there was no explanation, quest, or resolution, which left me unsatisfied.

WE WILL NEVER FORGET YOU MR. PEBBLES

While I love exploring smaller and more intimate locales, I’m less crazy about huge industrial spaces, like this nuclear power plant. To make matters worse, this place was mined all over the entrance, and I blew myself up no less than three times trying to get in there. I hate mines.

2 thoughts on “Fallout 76: Medics bring the pain

  1. Rick Mills May 24, 2019 / 9:04 am

    How is dealing with the PvP aspect? I loved F4, but shied away from this when I heard about the PvP

  2. Syp May 24, 2019 / 3:40 pm

    From what I heard, the survival mode patch ALSO made a change to the adventure game mode to make it 100% PvE — so no PvP ganking whatsoever.

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