That right there is the most beautiful sight in all of Dungeons and Dragons Online, because you know that when you see it, you have been or are about to be blessed with a bounty of sweet, sweet loot!
So first up on this week’s trio of DDO quests was Mirra’s Sleepless Nights, which takes place in House J. Mirra is having a hard time sleeping due to all of the disturbing scratching going on in her basement, and instead of investigating, she just weathers it until I show up. Turns out that it’s her long-lost brother, who was trying to get a handle on some unspeakable evil and then got killed and turned into a wraith. Poor dude. At least he’s pretty happy when I put him out of his misery.
And can I tell you how excited I get when I see a rare quest like this these days that’s only “medium” length? I haven’t seen a medium or short quest in a long time, and I do love them. It’s not that I hate playing these missions, but that a shorter mission means that I don’t have to fret so much about getting really far into it and dying or finding myself stuck in a multi-hour quagmire of questing. It’s going to be 20 minutes or less, guaranteed. That’s perfect.
And speaking of medium-sized missions, here comes Memory Lapse! This is one of the more creative quests I’ve seen in the game, throwing me into the mind of a spell-addled wizard. I’ve got to comb his library-like memories for a series of books he needs to be able to pull off a speech. There are several amusing and downright cool areas, such as one place where you get to ride oversized books across the open air. I even got a named hat out of the place that gave me permanent True Seeing, which is absolutely fine by me.
Kind of a Big Deal is one of those quests that you want to hold up to others when you’re evangelizing about DDO. It’s creative and fun in a way that most MMO missions aren’t, and I love how even this second time around, it left me smiling long afterwards with its absurdity.
I mean, when a magical artifact starts making all of these kobolds and minions super-huge, that makes for an interesting mission. The trip through the kobold warren is trippy enough with that, but then when you factor in a couple of over-the-top trap rooms (including one with about two dozen dart traps and another one with loads of rolling boulders), it ups the ante. But the best is at the end when you get to turn large yourself…
…and watch all the kobolds freak out and run away from you in terror. Going back through the cave as a plus-sized adventurer changes the perspective significantly and shows how much thought the designers put into this cheeky run.