I’m kind of falling in love with Book of Travels

“Serene” “Emotional” “Pastoral” “Roleplay” “Calm”

These aren’t usually keywords that get me really jazzed about a game, but you know what? We have our fill of loud, boisterous, in-your-face titles. Maybe it’s high past time we had a quiet, contemplative, and incredibly immersive experience.

Up until this point of my life, I’ve only Kickstarted two things (Ashes of Creation and Project Gorgon), but now I’ve added a third: Book of Travels. Ever since I originally wrote a news post on this newly announced “tiny MMO,” I’ve become deeply intrigued with this concept. The combination of a hand-painted art style and a slower paced RPG world that’s far more thoughtful than your typical combat-centric game really appeals. I’m so tired of the fact that the term “RPG” has been boiled down to combat, levels, and gear. Those things are fun, but I want more. I want a well-rounded virtual life where all aspects are thought out.

This might be that game. Or something, at least, worth investigating.

Book of Travels definitely is marching down its own path without much concern whether or not it will be a mainstream hit. There are tantalizing hints as to what the game might offer, with references to choosing your own path, a heavy emphasis on exploration, skills that tie in to your character’s personality, and magic systems that are highly unconventional (magic tea, anyone?). Then there’s this:

“Events that are usually trivialized in RPGs are instead made into strong emotional moments. Witnessing a death, for example, will weigh more heavily on your character for each day that passes, but by visiting the deceased’s resting place, your grief will be transformed into a new energy – one that will remove that weight and strengthen you instead.”

Can’t remember the last time an MMO dev sat down and spent time thinking about how your character feels — and then included that as a game system. That shows a team that’s throwing out the overused playbook and is starting from the ground-up (which reminds me a LOT of Project Gorgon’s team and attitude). And I’m really rooting for it.

My 2020 gaming dance card is starting to fill up, but right now Book of Travels is at the top of my must-play list for next year.

2 thoughts on “I’m kind of falling in love with Book of Travels

  1. bhagpuss November 1, 2019 / 10:59 am

    I’ll bet right now that (always assuming Book of Travels reaches a playable state) that you’ll last lest than two months there. Quite possibly only one.

    It sounds like a directionless grab-bag of vague notions. It may well suit some players but and over the years I’ve been reading Bio Break it’s become very apparent that, as a player, you crave both direction and clear goals as well as definitive markers that those goals have been achieved. BoT (unfortunate acronym, isn’t it?) doesn’t look to be interested in supporting any of that.

    Chances are by the time we get to find out we won’t care any more, anyway, though. I’ve about had it with the whole waiting years for MMORPGs to get made thing. I’m just going to focus on the ones I can actually play now or in the next few weeks.

  2. DonV November 2, 2019 / 11:15 am

    Looks interesting I like the art style of the game. Like a painting you move around in.

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Google photo

You are commenting using your Google account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s