Sims 4: Making teeny tiny homes

The Sims 4 seems to be really popular in our household at the present. It’s one of those games I feel fine setting my kids loose in, because it’s much more about creation and experience than rampant destruction and violence. For me, it scratches that itch of wanting to create the perfect virtual abode and see how the computer people go about living in it.

This past month, Sims 4 released its Tiny Living stuff pack to feed into the huge Sims tiny house community. I think it’s more fun designing small houses anyway, with the added challenge of making everything fit and functional. It is tough, and perhaps the toughest part is coming up with an idea for a home that works. I’ve been noting some other creations to draw elements from, but I did want to see what I could do under my own steam.

So this here is my first micro home (as defined by being 32 squares or fewer). You get the most buffs from it but have the least space, so it’s not really something you’d want more than a couple of folks living in.

It may not look like much on the outside, but I am still proud of it. I incorporated columns, turned a wastecan into what looks like a pseudo-well, and lined my walk with a dozen or so tea light bags.

Inside, the home definitely shines. It’s a two-room house (the bathroom always needs to be separate or the Sims freak out when they have to use the toilet). I’m electing not to use the new Murphy bed in my tiny homes because of their tendency to kill Sims, so I tried instead to pick furniture that would look at home in a lodge.

The centerpiece of the house is the fireplace. Initially I was reluctant to put something that large into the space, but it really gives the place character — especially when a fire is lit. There’s the bed area, a TV/entertainment area, and what I think is a pretty cozy kitchenette. The counter can be used for both food prep and eating, which is a neat trick that I saw somewhere.

To make this all work, I definitely had to fine-tune it with the “moveobjects” cheat code. Some rooms and objects — like the toilet — wouldn’t work unless they were scooched over just a bit. I also love the fact that someone showed me how you can put up different kitchen cabinet options. None of those are functional, but they really do look great even in a packed home.

I’m not quite done with the house; I’d like to add some more clutter and decorations where I can fit them. But for the most part, it’s done. The yard is going to need a lot of work, but that’s for the future.

I never have completed a full year of a Sims 4 household, so maybe that needs to be next. It’s just that building homes is something way more entertaining than living in them.

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