While I never talk about it, every evening I do log into Guild Wars 2. This is part of a quick rotation of games that I currently play or might play again that I do in order to grab daily rewards. Plus, logging in to GW2 unlocks the living world chapters when they come. So it’s kind of hedging on a possible gaming future.
Yet I’m just not sure that I want to play Guild Wars 2… maybe ever again. I wish that was not the case. The core game? I love the core game. I think ArenaNet was at the top of its game with the release of Guild Wars 2 and the way it crafted a world that was fun to explore and engage with public events. In a different universe, I could see development skewing more to feeding us casual-friendly players — particularly with the addition of proper housing.
That’s not the way Guild Wars 2 went. Instead, we got grindy masteries and fractals and — I still don’t know why — raids. Mounts seemed cool, but the game seemed like it drifted far away from what I used to know and love about it.
The other week, ArenaNet actually broke its silence to talk with its fans about the content coming for the game. Obviously, after last year’s studio gutting, Guild Wars 2 isn’t on fire as it once was. Even so, I’d hoped to see something really encouraging from what the remaining team had been up to. Instead… more fractals. More raids. More of stuff that isn’t that appealing and doesn’t call out to me to come back.
It would be much easier to hate on a game and denounce it once and for all. But I think MMO gamers know that special agony of loving a game as it used to be, not as it is at the present. Sometimes change is not for the better at all.
But hey, who knows. Maybe I’ll give GW2 some more time off and revisit it then and enjoy what I can. Maybe I’ll get through all of the living world stuff and expansions I have yet to do. And maybe, just maybe, Guild Wars 3 will emerge one day. For now, however, I’ll log in, grab my goodie bag, and log off without feeling a second of compulsion to actually play.