Elder Scrolls Online: Floating heads make the best enemies

I swear, wherever I go in Elder Scrolls Online, I feel like I’m on the set of Tomb Raider or Indiana Jones. The environmental artists in this game don’t get enough credit for how amazing they make this world look. I’d gladly use these visuals for most every other fantasy MMO if I could, just transplant in their quests, classes, and features.

Anyway, more gradual questing through Elsweyr. I think I’ve done most of the side quests that I’ve found (apart from dailies) and am focusing more on the main quest line that involves dragons and necromancy and more dragons and more necromancy. If only there was a floating, talking head to round things out…

Whew! That makes a bingo for me!

At this point, I want to be done with Elsweyr, not because the land is unenjoyable, but because I want the sense of progression and progress. You can’t quite get that until you can check off an expansion or region, and I know that there is so much else that’s out there in the world.

My Warden is nearing level 30 — levels are coming quite slowly now, especially since I don’t play as often. I probably should be popping experience potions more. I kind of forget all of the pots I have in my bag, but let me tell you, those daily rewards really fill you up. “Here,” they say, “have another 50 poison potions. Wait, did I say 50? I meant 100.”

Speaking of daily rewards, February’s been a profitable month for that calendar. Usually you have to log in for 21 days to get the One Big Reward (lots of gold, a costume, a pet), but in February, it’s three decent rewards, one per week. I think there’s a hat, then tattoos, and then a pet. That’s pretty nice. With update 25, they’re going to make us re-download the client (so sorry for the data capped folks) but give us a nice torchbug pet as a present.

One of my favorite quests that I ran last week involved navigating a not-too-tricky labyrinth that was dotted with tons of traps but few enemies. I liked how showy the traps were and how you could avoid them if you paid close attention to the environment. Sometimes I triggered the flame traps just to have fun running through them all. Whee! It’s like a very hot sprinkler!

So far I haven’t pre-ordered Greymoor yet. Probably won’t buy it for a while, at least not with all of the other zones that have to be explored. I do want to see the icy lands of Skyrim by the year’s end, however.

2 thoughts on “Elder Scrolls Online: Floating heads make the best enemies

  1. saltycleric February 26, 2020 / 3:02 am

    Somehow – and it wasn’t just me, guild mates confirmed it – the game looks even better after the patch. It’s like a whole new ‘high fantasy’ filter is in effect over the game world. Everything is just even more stunning.

  2. Sylow February 28, 2020 / 10:03 am

    What i do notice is that my framerate is slightly better than before, and improved a lot right after a loading screen, where my game formerly always had like 10 seconds where everything was choppy. Also, it indeed seems that i spend less time on loading screens than before. Being our guilds recruiter, who once per day does a tour through many zones, i do feel that improvement. 🙂

    What i for myself don’t see would be that the game would look better. In which way would that be? I wouldn’t have noticed things to really look differently. The only ones who i know that they sometimes report better graphics are people who use an addon which dynamically reduces quality settings of the game when the framerate goes below certain limits.

    If this is not what you experience, then i would be curious on which improvement you would see.

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Google photo

You are commenting using your Google account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s