Fallout 76’s perk system is pretty groovy

One thing I’ve noticed about giving games a second or third chance is that sometimes you end up understanding systems and getting the game as a whole a lot better the next time around (and with fresh eyes). I can’t say that I really got Fallout 76’s perk system in the past, but now? Now I’m on top of it — and it’s become one of my favorite MMO character build systems.

So basically, every level you get to bump up a SPECIAL attribute by one point. While the attributes have connected effects on various secondary stats (carry weight, VATS accuracy, etc), each point also represents a total perk pool for that primary stat. So if I have 8 strength points, I can put in perk cards that total up to 8.

Every level you also get to choose one perk card from an assortment related to the stat you chose, and ever five levels you get a “perk pack” of (I think) five random cards. This creates your overall pool of perks from which to choose and assign to your stats. Perk cards can be combined to level up to make a stronger effect (but also a higher card point value). It’s actually pretty straight-forward once you get it and remarkably flexible.

Since Fallout 76 doesn’t really have active combat skills, none of the perk cards that I see actually give you more abilities so much as just create a lot of passive effects and effects that are triggered upon a certain condition. I really like having a perk, for example, that automatically injects me with a stim pack when I go under a certain health threshold. And I do not regret investing in several perception points to get two ranks of lockpicking.

I also have been applying perk cards that help bring down my carry weight. But by far, my favorite category is luck, because those perk cards are just amazing. I have cards that randomly pay out in bonus ammo and food when I find those containers, and they proc all the time.

In any case, it’s a very flexible system that allows for a wide range of builds, and I appreciate any game that lets me tailor my character and playstyle to what fits me.

One thought on “Fallout 76’s perk system is pretty groovy

  1. Pro-tip I learned on Reddit. You can swap perks any time you’re not in combat so for things like Hacking and Lockpicking you can slot some other perk until you need one of those skills, then swap them in to do your hack/lockpick.

    Personally I’m too lazy to do that, but it sounded like a good tip.

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