WoW Classic: One mob at a time

So far, my current approach to WoW Classic has served me very well indeed. Yes, it’s a streamlined, basic experience where all I’m doing is farming mobs and ore in a particular location and then heading back to Thunder Bluff at the end of the day to sell, repair, and craft. Rise and repeat, perhaps in a different locale the next time around.

As dull as that may sound, it’s been very restful and even enjoyable. “Satisfying” is the word I want here. I get the nostalgic flavor of Classic, don’t have to spend half my time running to and from quest objectives, and can zen out on the repetition of kill-loot-repeat while enjoying music, podcasts, and TV shows. It’s low-energy gaming with a combat system that requires very little in the way of frantic maneuvering while I’m in the middle of it.

It may well not keep my attention for the long term. I can see this getting scaled back to very sporadic gaming sessions, especially after Shadowlands releases. There’s certainly no immediate incentive to hitting the level cap, as I don’t care to do the raiding thing.

Instead, as I’ve said before, my personal goal is to max out engineering, create all of the devices that I want from that, and do a dozen or so quests that reward me with gear that has useful effects. This kind of farming actually helps with engineering, since I always pick areas that have a lot of mining nodes. Two grinding birds with one stone! I’m flush on materials, and I like coming back to town to see what I can build next.

The only problem that I can see here is that I keep running out of inventory. I’m going to need to invest in some serious bank space, but I also have to be saving up for my level 40 mount. Even if auction house sales, I’m only 25 gold at level 20, and I don’t want to fritter that away on a few more bank bag slots. So I have to make a lot of tough choices what to keep and what to sell, electing to keep just enough stacks of various mats that I can make what I might need in the future.

2 thoughts on “WoW Classic: One mob at a time

  1. I knew from personal experience that grinding mobs to level was actually quicker than questing on a really high DPS class (like a mage) in classic. What I did not realize is until playing “new classic” that it’s because of the quest design. If you really want to do every quest you find, you can very easily spend half of a play session simply travelling around. It’s not at all uncommon for objectives and turn ins to be separated by an entire continent.

  2. Greetings! As someone that has not played WoW in YEARS (but tens of other MMORPGs), do you recommend WoW Classic for a low-key, lore filled experience? I’d like to play the game for the story, as I’ve heard it’s one of the best on the market…but I don’t want to get wrapped up in the grind for gear and high tier raids like I have for the past 6 years on FFXIV.

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