Sam and Max Hit the Road: Bigfoot convention

(This is part of my journey going playing through 1993’s Sam and Max Hit the Road. You can follow the entire series on the Retro Gaming page.)

Sam and Max finally hit up the Bigfoot convention in Nevada to see what’s going on with all of these fellas. To be honest, I’m not really sure what their quest is at this point, because they don’t seem that driven to retrieve the previously captive creatures. Maybe it’s just curiosity?

It takes four somewhat hard-to-get items to combine together to make this sweet bigfoot outfit, but man, it was totally worth it. Seeing Max up top there brings a smile to my face.

Inside the party, the sasquatches receive a pep talk about how their kind is going extinct in the face of humanity. What about talking dogs and rabbits? But I guess they’re going to have a good time until they all die, so that’s something.

After locking Bumpus and his bodyguard in a freezer — good riddance — Sam and Max are given their final mission: to figure out what four sacred Bigfoot totem poles mean and save their kind from fading out of existence. As they do that, the clan will hang out in the hot tub and get drunk. Sounds fair.

The goal here is, of course, to gather four specific items that match the pictures on the totem poles. None of them is especially easy to get (well, maybe the greasy pillow), but they’re satisfying when done.

With all four items in tow, plus a frozen Bumpus sacrifice, the Bigfoots (Bigfeet?) conduct the ritual to save their species. I wasn’t quite sure what to expect, but an outbreak of spontaneous redwood growth all over the Pacific Northwest that destroyed several cities and landmarks wasn’t it.

In any event, the Freelance Police have accomplished their mission and done enough good (and destruction) to call it a day. Their payment? A chocolate medallion and 3,000 skeeball tickets.

And thus Sam and Max Hit the Road comes to a close. There is one final treat, however: During the end credits, the player can use Sam and Max to plug away in a shooting gallery.

Final thoughts! Sam & Max has always been toted as a classic of the adventure gaming genre and a gem in LucasArt’s chest, and I fully agree with these sentiments. It’s a funny, wacky cartoon adventure that takes the usual settings of roadside Americana and weaves a quest around it. The writing and voice acting is top-notch, and often I found myself laughing at what the pair would say. Even though some of the puzzles are pretty obscure and scattered, it was a great romp and I’m glad I finally got the time to do it.

One thought on “Sam and Max Hit the Road: Bigfoot convention

  1. minoru January 29, 2021 / 7:26 pm

    This is one of those games that I don’t really remember the whole overall experience but once I see the screenshots they make me chuckled and the memories are coming back.

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