While I had a great start to my new Warden over the past couple of weeks, I quickly developed “roller’s regret” (it’s a term that I just coined, you must pay me copyright fees to use) when it came to my race. I wasn’t really sold on the Redguard, as I felt like my character looked grumpy and recalcitrant. And since I didn’t want something that mimicked my actual life, I thought about trying something different.
Happily, that didn’t mean needing to scratch this character and reroll. It turns out that along the way somewhere, I had accrued three race change tokens that were sitting right there on my character selection page. A few clicks and adjustments later, and I had gone from Redgard to a spiky, scaly Argonian.
I never seriously thought about playing a lizard dude before, but let me tell you, I was well and fully converted just an hour into the experience. It felt different than a straight up human- or elf-like race without being so far out of relatable bounds as to be foreign. My character is more svelte and limber, and I like seeing her tail go woosh woosh as I’m fighting and dodging.
So now I have a race, a class, and a fresh field in front of me. After the tutorial zone of Bleakrock Isle, the game kicked me to a series of mini-zones that were perfect for getting my claws wet. Bal Foyen felt like a prologue area that I’m pretty sure I went through in a past life (or a past playthrough session). It went pretty quick and soon booted me across the continent to Stros M’kai.
Stros M’kai is a very small tropical desert island dominated by pirates that all seem like they hate being there, even though it’s flat-out gorgeous. It seems very restful and relaxing, with palm trees and crystal clear water, so I don’t know what their complaints were about. I really did appreciate the game giving me yet another small zone, however, because it’s perfect for really getting a handle on the basics and chalking up full completion without having to spend weeks there.
I loved doing the main quest, which involved recruiting members for a heist, but even some of the side quests were pretty memorable. One of my favorites was using a series of clues to go on a treasure hunt, and the island’s small size helped not make this an onerous chore.
Now it’s away from Stros M’kai and to yet another small isle: Betnikh. Or as my head calls it, Beatnik.