Posted in RIFT

It might be time to say goodbye to RIFT

Even when you’re not playing your past favorite MMOs, you still have a fondness and a heart for them — and you certainly don’t want to see them come on bad times. Every time I think about Secret World, for instance, I let out a long sigh and count myself fortunate that I got so many good years when it was still being developed.

And I definitely feel an ache whenever my thoughts turn to RIFT. It wasn’t like it was getting a ton of development prior to the Trion sale, but after Gamigo picked it up, the most significant new additions to the game were the seasonal battle passes. It’d just slowed down to a grinding halt, with the new owners not very interested in talking with the community or laying out any future plans.

For Gamigo, it’s been all ArcheAge and Trove from the Trion acquisition. It shut down Atlas Reactor, brought it back as a horrid flop of a spin-off, and then shut down both Defiance titles. When the Defiance thing happened, Gamigo was offering incentives for players to jump into other specific titles — but RIFT was not one of those mentioned.

Now we have the news that this past week, Gamigo laid off some (all?) of whatever developers that were still on RIFT. First of all, like most of you, I was taken aback to learn that there WERE devs at all. But certainly this news is not good, nor does it bode well for the future no matter how much Gamigo says otherwise. It’s very telling that in a response to the player anguish over this news, Gamigo… highlighted what it was doing with Trove and ArcheAge. That’s not a vote of confidence.

So it might be time — it might be well past time — for us to be saying farewell to RIFT. I’ve seen several people this past week talk about how their RIFT guilds have packed up and moved on to different MMOs now that Gamigo has effectively killed any hope in a future. In fact, I think that the only hope this game does have is that either Gamigo sells it to a studio that miraculously wants to develop for it or it hands the source code to the community. And I don’t really see either of those happening.

This saddens me more than you know. I really loved RIFT and always enjoyed my journeys in that game. It has so much of what I want and love in an MMORPG, and I feel it’s a crying shame that nobody can do something with this full-featured package. It certainly would be easier than starting a new game from scratch, after all.

Maybe the lights aren’t off yet and the servers are still humming… but RIFT’s 10th birthday is probably its last.

3 thoughts on “It might be time to say goodbye to RIFT

  1. “I feel it’s a crying shame that nobody can do something with this full-featured package. It certainly would be easier than starting a new game from scratch, after all”

    This is a really good point. I often wonder about that, too. When you look at the insane timescales for development on any would-be AAA mmorpg and the money that has to be raised somehow to keep all those people employed to make it happen, it does seem like it would be a huge short-cut just to re-purpose and re-market an existing game.

    I mean, how many years have we been waiting for Ashes of Creation, Crowfall and Pantheon now? Wouldn’t it be so much faster to re-skin Rift or Defiance or any of the other games that have shuttered in the last few years? Surely something could have been done with WildStar?

    I realize such an approach would bring problems of its own but it just seems like they’d be easier problems to overcome than the ones that come with starting from scratch. Maybe Fallen Earth will show us how it’s done.

  2. RIFT has some of the best character builds and housing of any MMO I have played. It baffles me a little that it doesn’t get much support at all from the corporate overlords.

    I am guessing it isn’t as easily given over to predatory monetization as the other two games? Or is that too cynical a view?

    When things like this happen and the company spokespeople are out there saying “Rift is not going to be shut down!”, I do wonder whether it is part of a strategy to not look like the reason the game closes..
    Pretend to support the continuing operation of the game while sending signals that the game will be (or has been) sidelined. Then, when players leave you can use that as “evidence” that people don’t want to play the game anymore. “Well, WE wanted to keep the game going, but players have made it clear they are no longer interested, so…” *BOOM*

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