One of the absolute best design elements that went into Guild Wars 2 was in creating its maps and how players would interact with zones. Choosing to ditch the hub-quest model, GW2 elected to create zones with all sorts of icons to encourage exploration and interaction. Filling out a GW2 map is deeply satisfying by finishing up all of the hearts, points of interest, vistas, and the like. I appreciated that it allowed me to set my own course and follow my curiosity rather than a rigid path.
While Elder Scrolls Online isn’t exactly the same, the two MMOs share a lot of similarities in their zone designs. ESO also has quests, POIs, mini-dungeons, sky shards, and waystones all over the place, and the player is pretty free to meander in whatever fashion is thought best.
The newish (well, not so new now) zone finder screen is a big help in giving players checklists and starting points for all of the optional activities. If I want to spend the day sky shard hunting or making sure I’ve done every last quest line, this screen gives me a visual indicator as to my progress (and some clues as well).
My Glenumbra meanderings are about at an end. I really am setting no speed records for completing zones, but I’m having a very good time even so. One of the last things I did was to go back and wrap up dungeon delves, which I had neglected originally. Each of these are small public dungeons with a boss tucked somewhere inside, and it’s a nice solo option to jump into one and check off that tickbox without a huge time investment.
It just makes every zone that I haven’t done feel like it’s a gift box that I get to unwrap and enjoy a bit at a time. Hm. Maybe a better analogy is a box of chocolates, savoring one bite of content at a time. Whatever, it’s lunch, and I’m hungry.
And hey, I’m level 50! My very first in Elder Scrolls Online, so Champion Point grind, here I come!