LOTRO: Cap’n crushing it

Facing the prospects of high-level hijinks in Lord of the Rings Online, I found myself fleeing to the lower levels instead. It felt like a good time to invest some love and care into a lowbie — perhaps even a newbie. After flirting with a Hunter for a while, I weirdly ended up coming back to a very old love of mine in this game: the Captain.

The Cappy used to be my go-to main class in the game, but it’s been so very long since I seriously played one that I had almost totally forgotten what the class was like. Within an hour of guiding my new Captain through the tutorial, so many long-forgotten memories flooded back. I remembered how much I liked the tankiness, the unique hybrid style, the pet, and the self-heals. It’s just a  class that can pretty much do anything, other than fast ranged DPS.

To add as much newness to this situation, I did roll her on a server that lacked any other characters of mine (Brandywine). So I have no backups here, no alts to feed her gold or cosmetics. She’s just going to make her way, make some new friends, and putz about doing deeds.

I also have been taking some time to do a round of anniversary quests every day, since there are some really nice cosmetics, pets, and housing items that I want to snag before it’s over. I did finish a couple of scavenger hunts, but the rest require a much higher level character, so I guess I’ll do them next year if at all. They’re still a lot of fun!

Battle Bards Episode 192: Mabinogi

Is Mabonogi a muppet, a Welsh adventure, or a Korean MMORPG? It’s certainly an odd title, but its music is worthy of the Battle Bards’ time. This week, the trio sails through the soundtrack to this anime fantasy sandbox — and gives proper attention, respect, and love to the country of Wales.

Episode 192 show notes (show pagedirect download)

  • Intro (feat. “Main Theme (Piano),” “Afternoon Tea,” and “Prince of Denmark”)
  • “Sidhe Finnachaid”
  • “Merlin”
  • “Tears of Memory”
  • “Avalon Theme”
  • “Bangor”
  • “An Old Story From Grandma”
  • “Belita: Hunter at World’s End”
  • Which one did we like best?
  • Listener notes from Katriana and Danny
  • Jukebox picks: “Main Theme” from The Long Return, “Cowboystrats 3” from Railway Empire, and “Climbing” from Spirit of the North
  • Outro (feat. “Deeper and Deeper”)

ESO: Dungeons and Dunmer

It’s time to really dig into some of these Stonefall quests, so I’m going to try to knock them out while providing some commentary and screenshots on each. First up is “Suspicious Silence,” which has yet another “you do this, I can’t be bothered to risk my neck” NPCs asking me to infiltrate an enemy camp. What are those sneaky Covenant people up to?

Guess it was more dangerous for the NPC to stay behind, because he’s dead now. Aww. That’s what you get for being a coward. Anyway, the plans say that some legendary being named Ahknara is here, and that’s bad for some reason.

In “Venom of Ahknara,” the fort commander suspects that enemy assassins are already inside the walls and wants me to flush them out with blinding light flasks. This might be a tricky task to complete, except that — as with all ESO quests — there are huge white markers pointing me right to the stealthed killers. They didn’t see that coming!

The assassins did a bloody good job before they got stopped, even going so far as to chase some of the guards down into the dungeons below. This is a fortunate development, as the guards discover the bad guys are planning to tunnel up into the fort from below. So the quest shifts to becoming one of containment — and then chasing Ahknara herself out a trapdoor and into a hasty and not-that-satisfying boss battle. It’s almost insultingly quick, for fighting a legend, but at least the quest (and the chain) is complete.

After that, I doubled back to the town of Senie, which was suffering a bad case of Volcano at the moment. Dunno why anyone would want to build a town next to an active vent like this, but the end result is a lot of burned people and angry bugs. So through “Proving Trust” I aided the townsfolk a bit, while rounding up some mining bugs for “Percussive Ranching.”

I’ve noticed that several of the quest chains in this region have dealt with the history between the dark elves and the Argonians. I guess the Dark Elves up and enslaved the Argonians a while back, but that’s not any longer the case. The Argonians aren’t terribly happy about that event, but they oddly enough don’t seem as mad as they should be about it either. There’s some friction between the two races, but really, it’s all weird rather than out-and-out hostile.

Syp’s gaming goals for May 2021

April 2021 in review

  • This was a really strange month of gaming for me. For a good chunk of April, I downshifted hard in terms of game time, generally feeling uninspired to log in. Instead, I worked more on projects and reading books.
  • To help shake myself out of this rut, I went on a two-week Great Game Tour to explore some backlog titles. It was fun and the highlights were Albion Online, Offworld Trading Company, and Daring Dungeoneer.
  • I kept poking and prodding my WoW Classic Warlock forward, getting her within spitting distance of level 58. Some days I would only log in to use up her rested XP and grind the same set of mobs. It wasn’t much of an adventure.
  • By the end of the month, I fell back into typical MMO gaming patterns. I started a new Captain in Lord of the Rings Online and had a lot of fun with that, and I began to document quests I was doing in Elder Scrolls Online.
  • I didn’t really make good progress in Curse of Monkey Island, alas.

May 2021’s gaming goals

  • Until the prepatch arrives, I’m going to keep grinding a bit with my WoW Classic Warlock, to make money if nothing else.
  • When the prepatch arrives — assuming it does in May — then I’ll start up my Shaman and begin a hard push to getting her Burning Crusade ready.
  • My only goals for my LOTRO Cappy is to fully deed out every zone. I have dusted off my Lore-master as well and want to at least stick her nose into the War of the Three Peaks content.
  • One ESO quest or objective per day, documented. This, I swear.
  • I’ve been thinking about giving Wizard101 another go, perhaps as a fun limited-run series.
  • And I am totally going to finish Curse of Monkey Island this month! I want to head into summer with a fresh retro game project.

Great Game Tour Day 13: Path of Adventure

As I write this a week ago from when you’ll read it, I have just gotten my second vaccination shot and spent the better part of the day wrestling with nasty side effects. Since I wasn’t up to sitting at the computer, I booted up another dormant app to do a quick peek and hopefully produce a post that wasn’t riddled with nonsensical rantings.

You know, more than usual.

So today’s Great Game Tour is Path of Adventure, which has been described as a rogue-like text RPG. It’s very similar to all of those awesome role-playing choose your own adventure books of my youth, so the learning curve was pretty low.

The idea is to make it through a series of 50 adventures of all kinds and then, presumably, kill a big giant at the Castle of Doom at the end. I never made it to the end, but to be fair, at some point I was drooling and having a shouting match with my belly button lint. It was that kind of day.

It’s a fine game. Nothing amazing — I think there are better rogue-likes and much better gamebooks for mobile, but this was a pleasant way to spend a half-hour in between shaking fits. I do wish that the writing had more personality and flavor to it; it was very generic RPG with only the barest hint of the absurd from time to time.