Among the communities of the MMO fallen, blazing torches are still borne aloft for WildStar, Landmark, and Free Realms. So it was not surprising to see such a warm reception for last week’s news of a brand-new MMORPG that looks to encapsulate elements of all three of those games.
I speak, of course, of Palia. I was on vacation when the announcement of this “community sim massively multiplayer” game, and even as remote as I was, I noticed that it was everywhere on Twitter and in the news. It’s not every day that you get the word of a big new MMO being made, especially one from industry alums who want to make something more than just your stripped-down combat machine.
The basic gist, as far as I can ascertain, is that Palia is looking to incorporate a bit of crafting sims and farming/town life sims in an MMO environment. More of a “wide array of activities” approach than a combat specialized one. And that’s a great idea, because boy are we sick of the same-old, same-old. The mention of an evolving community storyline is VERY intriguing, as I feel that MMO studios gave up on this a while back.
And while the concept is enough to grab my interest, the presentation took my interest and propelled it into the hyposphere. It’s got WildStar-style housing (eeeeee) and a Landmark/Breath of the Wild “cozy” graphical style. The whole world looks colorful and lush. It’s one of those games that I didn’t know how much I needed it until it was announced.
Of course, it’s a ways off. Pre-alpha testing this summer is the word, so probably another couple of years at earliest. But I am really thrilled to see another major player enter the MMORPG scene, especially with such a cool mix of ideas and visuals.