Posted in Fallout

Fallout 76: Country roads come calling

It’s long been on my docket to head back into Fallout 76 this year, and now with FFXIV winding down for me and New World still weeks away, I felt like it was a good time to return to Appalachia. I elected to start up a brand-new character to experience the level-adjustment system (and, to be honest, get that thrill out of “discovering” these areas all over again).

As we all know far too well, Bethesda has pretty much the worst character creation tools in the industry. I mean, if you’re trying to make a mutated freak that’ll have you waking up at night in cold sweats, no problem. Bethsoft’s got you covered. But making a human that rises above the uncanny valley to something approaching attractive or likable? That’s a tall order.

That said, I think I did very well for myself with Ghostfire here.

And apart from the continued lack of social connection and chat tools in this game, it was a joy to be back and do some sight-seeing. I spent the first night exploring the surrounding areas, stocking up on a few weapons, and kicking off quest chains. I also created a bare-bones CAMP — weapon workshop, stash, and garish HAVE A NICE DAY sign — for the time being.

Originally I was thinking about playing this character as solely melee, to change things up, but melee-only doesn’t always pan out in certain areas and missions. Sometimes you need to attack from a distance or use cover, and a rifle in that case is better than a baseball bat. So I think I’ll make a all-around generalist with a small assortment of weapons.

I like how you can be playing this game for a long time and still find stuff you’ve never seen before. This alien statue (shrine?) made me laugh.

Two things really press those anxiety buttons — when the game makes that “nuclear strike incoming” alert and when a radiation storm hits. They’re downright eerie, both times, and I always duck ‘n’ cover.

So. Yeah. Really enjoying the simple gameplay loop of explore-salvage-craft, and I’m going to work off of fan maps to try to see every place that’s actually in the game. Explorable locations, that is.

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