Progress and adventures in New World have been much slower than anticipated these past two weeks, largely due to a busy schedule, full queues, and juggling multiple games. And you know what? That’s actually totally fine for this game. Probably the worst thing that could’ve happened would be to get so sucked into it that everything else would suffer, and the second worse thing would be if it was a straight-up terrible game.
Instead, I’m having a good time when I do log in, I can slowly pursue various goals, and I don’t feel any urge or pressure to rush. It’s not like we all have to get this MMO finished because there’s a brand-new triple-A big-budget title coming out next week or anything. Sip and savor rather than gulp and then look around while belching and going, “Eh, what’s next?”
One of my big goals was to hit level 15, to be able to equip the first tier of faction gear. I managed to buy a coat with faction currency, and I really wasn’t disappointed with how it looked. Very swanky and cool all around. I also spent an evening figuring out how to get materials and then craft iron cartridges for my musket. Did that, but man, that might be more trouble than it’s worth.
My next goal is to continue to try out all of the different weapons. The rapier looks so amazing, but I’m not going to be so stubborn as to not see what else is out there. Hatchet time, anyone?
Meanwhile, the big question lurking at the back of my head is what is coming next for New World. Right now, Amazon has its hands full weathering this chaotic launch and shoring up various problems — both from people and the game itself. But sooner or later, things will calm down and the studio’s going to need to announce what features and content it’s working for the first big patch (and beyond).
This will be very telling, whenever they reveal this, because it’ll show where the team’s focus is and how it’ll be handling the growth and expansion of the game. As we talked about on the MOP Podcast last week, the general consensus among us is that we would much rather have Amazon focus on features for now, especially ones that are not working that well or are missing entirely. It’s getting a whole lot of feedback now that the game’s gone live, and that’s going to show what’s rising to the occasion and what needs to be fixed or cut.
Here’s hoping, with fingers crossed, that this won’t be a stubborn and prideful studio that is above acknowledging its faults as a novice MMO developer and being willing to go back to the drawing board to figure out the problem areas and the quality-of-life improvements that would make what is right now a good game WAY better.