Posted in Elder Scrolls Online

Elder Scrolls Online: Wrapping up Vvardenfell

Dark elves. Giant mushrooms. Two-tone colored gods. And the longest sidequestline ever.

That’s a wrap on Vvardenfell! After a couple of weeks, I’ve exhausted all of the region’s quests, skyshards, points of interests, and main storyline. Other than this last bit — which I always thought was kind of weak save for a moonlet crashing down on the city — it was a great revisit for me. Vvardenfell is so weird and atypical that it’s a blast to explore, and ZeniMax obviously put a lot more work into the expansion tales for its first outing.

So what did I learn this second time around? I’m still an absolutely horrible pickpocket. Sun-in-Shadow needs to learn a heavy dose of humility and empathy. Nothing good ever happens in mines (this applies to ESO as a whole, of course). Living next to an active volcano can’t be a good idea for any of these people. And Dark Elves relish in being cranky.

There were just a couple of small puzzles, but for the most part, the questing was linear and non-complicated. That’s not bad, but it’s also not as spicy as it could be. Looking back, I think there were only two or three times when I actually got to make a choice that affected the outcome of a quest.

The tease of the Clockwork City made me really, really want to get this DLC. According to my count, I have about eight or nine DLCs to buy (including Blackwood). But since I have far more accessible to me that I haven’t done yet, I don’t feel in a rush to spend money.

I am wondering where my character progression is going from here. Any gear I find is pretty much standardized at a certain stat level, so unless it’s the end of a long quest chain or in some sort of dungeon or raid, I’m probably not going to get better armor or weapons. And even though I keep snarfing up skill points, I don’t have any places left to spend them that are beneficial to me. So that kind of just leaves champion points, which is progress in the smallest increments possible.

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