Posted in New World

How fast should we be consuming New World?

As I write this, it’s been two weeks (three when you read it) since New World launched to reasonable acclaim and success. Personally, I’ve only been able to put in around four or five hours in a week on it due to other games and priorities, but honestly, I’m not crying over that. I haven’t even really left the first zone, taking my time to figure out the game systems and work on skills and experiment with weapons (I’m currently rapier/ice gauntlet, although that can always change).

What I’ve been observing, both inside and outside of the game, is the speed and intensity at which people are consuming the game. As this is one of the first big-budget MMO releases we’ve had in a long time, it has the air of a feast suddenly being rolled out to a pack of malnourished souls gnawing on the bones of yesteryear. Heads pop up, tummies growl, and suddenly it’s a pile-on as bits of food fly into the air and yells are heard to pass the butter.

[Syp pauses for a few minutes to enjoy this mental tableau. Nom nom nom.]

And far be it for me to tell you or shame you in how you play your game. Some people go hardcore — even no-life — when a highly anticipated game comes out. That’s how they’re wired, they enjoy the feast and don’t want it to end. Others are in a race to get to endgame or max out everything or reach lofty goals. Within two weeks, I’ve seen so many people at the level cap wandering around the cities, which kind of makes me want to put a sticker over my own level number. Don’t look down on me, a mere lowbie! You were once like meeee!

So while I’m cool with you playing a game hard and fast if that’s how you like it, I’m not really going to sit here and give you much consideration when you suddenly announce that you’re bored and the game is boring and there’s nothing left to do. Whenever I’ve heard people say this about New World, I get inescapable flashbacks to when my kids eat food too quickly and burp and go, “Is that it? I’m still hungry!” Son, if you’d eaten at a measured pace like a civilized creature, this would be a filling meal. As it is, your stomach is distended and you’re not satisfied.

The race and the rapid consumption of new games (or expansions) always seems counter-productive to staying interested in a game over a long haul, particularly if you’ve ignored aspects of the game in favor of getting progression tunnel vision. Again, you do you if this is your style, but I’m not going to let that become some sort of peer pressure (real or imagined) to push me along faster.

5 thoughts on “How fast should we be consuming New World?

  1. I find it bizarre and it’s by no means limited to New World, either. It seems every new mmorpg has to be played as though it’s a time-limited offer that’s going to expire in a matter of weeks, if not days. No wonder every developer has huge problems providing a steady flow of new content given that approach.

    Then again, was it ever any different? I’ve said before that one of my very earliest memories of EverQuest in late 1999, when I started playing after the game had been around for just six months, was the number of “bored 50s” (they even had a meme-style name, although memes hadn’t yet been invented) hanging around by the bank in every city, talking in /ooc about how bored they were.

    It’s no wonder almost no developer can put out enough new content to keep players satisified and also that so much extremely grindy, long, repetitive content gets added. Player seem determined to burn through everything at the maximum possible speed just so they can complain about having nothing to do.

    Personally, I’m pacing my New World play in the expectation of having the game in my rotation for many years. I don’t need to get to 60 this year, let alone this month, although at the rate I’m going I should probably hit level cap sometime in November. Then, if I run out of things to do in New World, I’ll go play something else and come back later. I’m pretty sure the game won’t be going anywhere any time soon. No need to rush.

  2. I don’t know how long it took me to hit 50 in EverQuest. I did change from an Erudite wizard to a Halfling druid a few weeks in, which slowed me down a bit. Pretty sure I was 50 before Kunark but it took a LONG TIME. In New World, I was seeing more than one comment about how they were taking things slow, seeing everything there was to see, taking it easy, and only hit the cap after three full weeks — a casual pace. WTF happened? I didn’t play New World because I have no interest in waging their faction war and there’s no end of MMOs with a PvE focus to play, after all. But I really don’t want to suspect that if I did play and leveled up at my own pace, that the game would be old news by the time I got to the raison d’etre of the game — the faction war.

    Now if the factions were very different and distinct — like one was on the side of the undead force, one was against colonization, and one was for full exploitation, that would be fun. (And if it is like that, let me know).

  3. I made a character on a server that Steam told me one of my friends was on. We’ve chatted a few times, but we’ve never actually met up in-game either… I futzed around learning some of the systems, though since I was in an alpha a long time ago it’s not *completely* new to me. Even so, there are quite a few changes from what I remember from a few years ago, so there’s still a learning curve.

    Made it to level 30 on that character, but still was pretty undecided on what I wanted to do with it. Rather than spend gold trying various re-specs I’d create throwaway alts on other servers to try out various weapon combos and stat allocations. Most of those only got to level 8 or so… barely into the 1st town, but I found I rather enjoyed a Great Axe/Heavy Armor STR dps build and liked it enough that I got that character to 21 before deleting it and going back to my “main.”

    But then I decided to simply re-roll on Belghast’s server rather than waiting for transfers to come about. I knew what I wanted to do so far as weapon combo goes (INT stat build, light armor, running Ice Gauntlet/Great Axe with an INT conversion gem) so I figured I could focus on that and “catch up” easily enough. But no plan survives contact with the enemy, as they say…. I simply followed the quests until it was time to join a faction, then joined the Syndicate, as that’s the Greysky faction in the game, then I blasted out faction quests repeatedly for tokens so I could get a full set of the level 15 light armor (medium chest for max armor value, though…). Doing that got me to 17.

    In my other wanderings I found a nice spot in Monarch Falls with wide open spaces for good sight lines but decent mob density (“Lost” type of mobs, so weak to Ice also…) and fast respawns, so I went there to level up my Ice Gauntlet after finishing my armor set. It went so quickly that I decided to farm up all the weapons to at least level 10 by adding an aquamarine gem to them so it’d use my INT primary stat for at least a portion of the damage so I wouldn’t need to re-spec. Oddly enough, even the life staff will take an INT gem, and Lost are weak to both the Nature (innate) and Ice (from the gem) so they actually got double-whammied with that combo, and well… I found it was very relaxing to just put on Netflix or YouTube and kinda zone out while running a circuit of 7 mobs (3 solos, 2 pairs, so 5 fights in the circuit) that would respawn right in front of me, so just a constant stream of kills for xp, loot, cash drops, etc.

    It slowed my leveling down a lot to not be doing the story quests and town boards and whatnot, but I’m still up to 37 now. On the other hand… Ice Gauntlet is 20, Fire Staff is 20, Hatchet is 16, Musket is 15, Warhammer is 13, Great Axe is 13, Life Staff is 12, Spear is 12, Sword and Shield is 12, Rapier is 12, and Bow is 8. Screenshots I’ve seen of other folks in their 30’s usually only show their 2 main weapons at 10 to 13 when they’re in their late 30’s, so I think I’m doing quite well with my different playstyle and can be a bit more versatile if need be

    I’ve outleveled that area now, so the XP for kills is only 60% of what it was though, but I found another similar area in Cutlass Keys now. Mob density isn’t as high and the circuit’s just 4 solo mobs before they start to respawn, but the higher xp per mob more than makes up for that. One of these days I gotta get back to running the story quests though. One of these days….

  4. The mmorpg I’ve been playing lately is FFIV. Once I realized that I didn’t have to rush through the game before the new expansion releases next month, I’ve been having a much more enjoyable experience. Feeling stressed and pressured is not something I look for in a video game.

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