Between my Warden in Elder Scrolls Online and my Beorning in Lord of the Rings Online, “bears” seem to be a big theme with me these days. And I’m not even that crazy about bears in general! It’s just one of those things that worked out that way, because the Warden’s Bear is one of the more powerful MMO pets I’ve ever wielded, and the Beorning is a crazy ride in itself.
Anyway, heading into ESO for a topic today, after finishing up Vvardenfell I kind of threw a mental dart at my spreadsheet of unfinished zones and ended up picking The Rift out of it. There’s no rhyme or reason here, other than to change up the locale and setting. I knew nothing about this area other than the fact that my house is in it and I liked the alpine look of it all.
So far, it’s been agreeably middle-of-the-road fare. No real standout quests yet, but nothing too frustrating either, so I’ll chalk that up as a win. And it wasn’t before Minute Five that the main storyline of the zone sent me into a mine to fix some sort of issue. As I said a while back on Twitter, nothing EVER good happens in an Elder Scrolls Online mine. This game has more mines with more problems than I can count. I’m starting to develop the opinion that our characters should be equipped with explosives that would let us bring down the entrance to mine shafts whenever we find them and consider that we’ve done the world a favor and move on.
Hats off, by the way, to this Argonian player who had one of the most delightful Argonian-style names that I’ve seen. I had to send a congratulatory tell after spying her, because that deserves praise.
I’ve been trying to get in some more archaeology into my play sessions, but that always seems to be the first thing that slips my mind. And I like archaeology! I just wish I could finish up this first zone and move on, but this is insanely grindy right now. At least I’ve leveled up this skill enough to unlock some nice abilities for the two mini-games in the archaeology system.