For this week’s quest pack, I’m going with Disciples of Shadow, a trilogy of adventures around Shar worshippers in the region.
The first quest, “Disciples of Shar,” sends me on an infiltration mission to a nearby cave infested with Shar worshippers. And when I say “infiltration,” I mean “go Terminator on every last one of them and give no quarter.” The cave itself is rather drab and not terribly photogenic, I’m afraid. Lots of levers and doors and more levers and more doors.
Taking all of the Shar prisoners from the previous mission, “Escape Plan” asks me to guard them from an ambush while a prisoner convoy is camping for the night. No problem.
The first part of this is perfect for my build — I could just stand in one place and pivot to gun down all of the lizardfolk rushing in. They try to rescue the prisoners, but not even one of them gets close to doing this.
Then a shaman pops up, opens a dimensional door, and yanks the leader of the prisoners through with him. I have a merry chase through the forest before finding him, at which I’m told that he’s a hired merc for some unknown organization that wanted to free the Shar.
Doing this quest sparked a memory — I recall playing this a looooong time ago as part of a developer preview. Remember back when DDO was headlining stuff? I vaguely do!
All paths in this expansion eventually lead to Wheloon, the giant city-prison, and it’s in “Shadow of a Doubt” that I get my first taste. I don’t get to go inside, but rather help defend the docks against a prisoner outbreak (assisted by enemy shadows). Nothing too exciting, but it’s straight-forward and doesn’t confuse me. That’s something!