Posted in RIFT

RIFT: You’re Scarwood Reaching

As I reached level 32 in Iron Pine Peak, I was grappling with immense dissatisfaction over my Druid/Inquisitor build. Sure, I had tons of healing and some DOT damage, but it kept taking longer and longer to kill. Too long, and too unsatisfying. So to mark the end of the zone — more or less — I whipped up a new outfit and respecced to primary Defiler with Inquisitor secondary and a splash of Warden for healing.

So no more faerie (RIP Trixie), but in exchange I received a whole lot more damage AND a taunting totem pet. I’d forgotten that I mainlined Defiler back in the day, but it came back to me quickly as I slipped into its skin.

While I am finished up with the normal Iron Pine Peak questlines, I still have the Saga of the Storm Queen to do. Well, the first of five “arcs” that are done at different level tiers.

One of the steps of this arc is to close out five (5) air rifts around the zone. Minor ones were no problem, but the majors kicked my butt on the boss fights. I forgot that they even came in different flavors! And check out this drake boss — it’s so unlike what you’d see in most MMOs.

New zone time! At level 32, it was time to head to Scarwood Reach and see what trouble I could get into there. Apparently, a lot of it is killing people so hard it makes their bodies flip in gymnastic twirls to reveal striped leggings.

I’ll be honest, Scarwood is not my favorite zone aesthetically. If your thing is giant tree stumps, scraggly little trees, and lots of brown mud and scaffolding, then here you go. It’s all yours. To me, it feels like the Zone of Leftover Art Assets.

That said, it had its moments!

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