Posted in CRPG, CRPGs

Pillars of Eternity II: No one knew where the druids came from…

After playing through and beating Pillars of Eternity a couple of times, I’ve been meaning to give Obsidian’s follow-up the same attention. I’ve started Deadfire a couple of times but haven’t dedicated myself to playing much more than the intro, so it’s been on my 2023 gaming list to see more (or perhaps all) of this seafaring RPG sequel.

I really like this opening part, where you’re a disembodied spirit called back from the afterlife to be pressed into service again. It’s entirely possible during this character creation process to argue strenuously enough against going back that the game just gives up and ends.

My character is Syperia, an Ancient Druid who’s a bit cocky and likes to use a pistol for some reason. I always liked Druid classes in the Baldur’s Gate series, so it feels right to continue on with that here. She wakes up on board a ship that’s being boarded by pirates, so it’s time to put that pistol to good use!

It feels like the game bug bit pretty hard right away, as I almost immediately got a lot further than I have in the past doing the opening island quests. It’s a lot of getting used to the lay of the land, making sure to scope out every location for named NPCs and free loot, building up a bank account, and getting (re)used to the combat system. Before long, I have a fighter (whom I’m training to be an unarmed MMA-style grappler) and a priest joining the cause of… vague wandering?

Hey, you know what you really shouldn’t do? Crowd all your party around a barrel full of gunpowder and then shoot it for fun. The above is what happens about two milliseconds after stupidity has free reign.


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