Elder Scrolls Online occasionally uses creative scripting to kick off quests, and an example of this is in the city of Ebonheart. Upon entering it, this dark elf dude ran up to me all frantic for me to talk to him. I ignored him — I was on another quest at the time — and the game kept winging him at me in unexpected quarters. He was like a movie serial killer, if that killer was polite and a little more than insecure. So I kept ignoring him, because it amused me to see an elf grovel so.
So there’s a nearby Covenant invasion, and the only hope is to pull the Nords and Argonians together to help fight it off. But both sides aren’t speaking to the dark elves — no comment — and it’s up to me to be Diplomacy Police. Weeeohh weeeohh. Along the way, I stopped to admire a small player band belting out hits.
The Nords said they’d only join the Pact if I defeated three of their best — while completely smashed on mead. Me smashed, not them smashed. Other than a funky screen effect, I didn’t see any drawback to this. The head Nord guy said that there was a suspicious dark elf that came by not too long ago trying to bribe them to leave. Hmm…
The Argonians are having a rougher time of it, as some dark elf (HMM) is poisoning their precious Hist tree. I help fertilize it — not with my own bodily secretions, please understand — and then check out this elf that they caught. It turns out its a patsy, set up to take the fall instead of Rhavil, the guy who’s masterminding these disruptions.
After following Rhavil around, we discover that he’s working to pave the way for the Covenant. A quick fight later, and all is well — the townspeople have unified against a common threat. Yay me.