The other day I stumbled across a list I made back in 2013 of my 27 most wanted games. Because blogging can be a time machine this way, I thought it’d be interesting to pull up that list and see which of those games (a) released and (b) I got and enjoyed. Also, we get to point and laugh at my foolish longing for projects that turned out to be disasters or vaporware.
Here we go!
1. WildStar – Released and absolutely loved this game, even though its group content (dungeons, raids) were too technically difficult for casual players. Housing and world and characters were the best, and I am still a massive fan of its cosmetic system. Sadly, F2P and subsequent content releases didn’t do much to turn the downward trend of the game, and it was closed.
2. EverQuest Next – Never launched. I still give Daybreak the evil eye over giving up on this project. Seriously, we could be five years into playing this by now!
3. Wasteland 2 – I actually own this but haven’t really played it, mostly due to reports of its difficulty level and overall polish. Heard Wasteland 3 is much better, but haven’t gotten that yet.
4. The Walking Dead Season 2 – I was a die-hard fan of the Telltale Games back in the day, so I definitely played through this and the other entries. Can’t remember much about it, unlike the first season.
5. Dreamfall Chapters – The Longest Journey was and is one of my all-time favorite adventure games. Dreamfall was… OK. The Chapters were less-than-OK.
6. The Sims 4 – Have it, played it last week, still like it a lot even though I do wish they’d move on to Sims 5 already.
7. EverQuest Next Landmark – I mean, this came out at least. Wasn’t really my thing as a very unstructured sandbox, but I liked the visuals and cheered on the community.
8. Shroud of the Avatar – HAHAHAHAHA what was I thinking
9. Star Citizen – And 10 years later, we’re still waiting. Not anticipating any more, though.
10. Starbound – I played this for a few hours back in the day. I just never got into these Terraria-like games, sadly.
11. The Long Dark – Another launch and purchase from me. I liked the world-building and some of the survival aspects, although the story really didn’t impress me and the difficulty was sometimes too brutal.
12. Cube World – When Trove came out, I didn’t need this any longer. And I didn’t really need Trove that long, either.
13. Out There – I was hoping for a strong FTL-like experience and felt let down with the end result. This was a single-session try for me.
14. Wasteland (remastered) – I guess I was really into the Wasteland games — or the idea of them back in 2013?
15. The Repopulation – Yeah, this MMO crashed and burned so hard. Such a sad, long, messy dev process.
16. Wizards & Warp Drives – Looked interesting when I saw it at PAX, but it never launched.
17. Firefly Online – Was barely even a concept… and also never launched.
18. Spacebase DF-9 – Double Fine did the space base sim concept very dirty. Had a horrible release, I never touched it.
19. Broken Age – This Double Fine adventure game got a better reception, but the final package didn’t look appealing to me for whatever reason.
20. City of Titans – Oh, we’re never going to see this superhero MMO launch. Never.
21. DayZ Standalone – I guess when H1Z1 and State of Decay came along, I quickly got my fill of the zombie-survival trend.
22. TUG – If I recall, TUG ended up vaporizing into nothingness. No big loss.
23. Elite: Dangerous – Launched, yet I simply couldn’t get into this. It looked and felt empty, and the controls weren’t that much fun to fight against.
24.The Elder Scrolls Online – Hey, here’s one that released and I’ve enjoyed for a very long time over a period of many years now. So a win!
25. Tablet versions of FTL and Hearthstone – Yup, played both. Probably Hearthstone more. Don’t play them any more, though
26. Project Eternity – This became Obsidian’s Pillars of Eternity, which I played and liked an awful lot.
27. Torment: Tides of Numenera – Obsidian’s PlaneScape Torment spiritual successor was a huge letdown, but I did get pretty far in it.