Yesterday was fun to watch on the Guild Wars 2 forums, Twitter, and elsewhere — everyone wanted that Feature Pack patch to drop and ArenaNet took its sweet time getting it out. But by the time my household went to bed, it was online and seemingly functioning just fine.
There was certainly a lot to do once I logged into the game. I had to check on each of my characters to collect all of my skins and get my bonus dyes (I ended up with 26 unidentified dyes and 79 transmute charges). Our guild was sharing dye doubles with each other like crazy, so I put a bunch in the bank and took several out. I’m pretty happy with the colors I’ve ended up with, and it’s certainly nice that all of my characters have access to all of the ones that I collected.
I certainly do like the renewed focus on collecting with this patch: collecting dyes, collecting skins, and even collecting the new traits. Probably the happiest moment of the night was when I was finally able to unlock the skin for the Super Adventure Box staff that’s been lurking in my bank, unusable due to the fact that it was soulbound to a deleted character.
It definitely makes heart vendors more worthwhile, since the gear they sell often comes with unlockable skins. Now I need to go around the game and check out all of the ones I’ve opened up!
I didn’t do a lot of wardrobe changes, funnily enough. My Ranger and Engineer already have the outfits that I want them in, and I don’t have a lot of light armor skins for my casters. I did splurge on a pair of sunglasses from the gem store because I always said that if Anet made town clothes usable in the larger game, I’d put my money into it. I loved seeing notices saying that skins were unlocking as I looted them; it gave more meaning to looting, which is always good.
Mostly I puttered around on my Necromancer to finish up a zone and get dailies out of the way. I was a bit bummed that dailies no longer automatically include gathering as one of the options, so it felt like getting five done last night took longer than normal. Oh! One small change that I definitely approve of is the new notification when you finish up a heart. No longer does the game send you mail, but you get a wiggling heart icon to click on that blossoms into a large notice of what rewards you just got. Again, it adds more substance to the reward system, and that’s a positive change.
I still don’t really get the megaserver thing and how that will impact me at all. I noticed that Rata Sum was packed, but that’s neither good nor bad.
Finally, I spent time looking at the traits and creating a new build for my Engineer. Right now she’s pistol/shield and that feels kind of fun. The trait changes as a whole get a huge thumbs-up of approval from me. Traits are easier to understand, to preview, and to change. It’s going to be great to experiment more with them in the field.
All in all, I’m pretty happy with the feature pack. It may not have all of my most-wanted items (housing?), but the wardrobe and trait improvements are most definitely welcome.