I’m always a little excited for Wednesday night, as that’s when Apple releases its new apps and games onto the store. Around 11pm, I’ll check Touch Arcade to see the full list of notable new games and pick up one or two if the price is right and it looks up my alley. Some weeks, I pass on the new offerings until I see reviews.
I did grab an astounding three games this past week and have quick impressions on each:
Wow, talk about induced nostalgia… I don’t think any PC gamer who grew up in the ASCII-riddled landscape of the 80s can look at the above picture and not get a weird dose of the feels. And yet it’s a competely new creation that cleverly uses a retro look.
Your character will run continuously in one direction and you can only make him jump. The goal is to get the key, get the three chests on each level, and get to the exit without dying. That requires you to figure out the platforming puzzle elements of the room and what all of the symbols mean (at first my eyes went cross-eyed, but it’s easy enough to suss out). Great soundtrack and a charming approach — not to mention devilish difficulty — make it a fun, if temporary, fling.
Dungeon Hunter 5
I’m still only in the early fiddling-around-with-it stage on this, but I think it’s a solid title so far. Dungeon Hunter is the mobile market’s answer to Diablo — a bit simpler and on a smaller screen, but satisfying if you like action RPGs with lots of loot explosions and button mashing. This title appears to have some multiplayer component and free-to-play trappings (for good and ill). I’m impressed with the visuals if nothing else.
Since getting Card Crawl, I probably have played about 50 or so rounds of this dungeon-themed solitaire card game. It hits the right spot of being both tough but not too tough and valuing both strategy and luck.
The goal is to burn through all 54 cards that the dealer is throwing at you, some of which are beneficial (swords, shields, potions) and some are harmful (enemies). You can only hold three items at a time (one in each hand and one in reserve) and you have to deal with three of the four cards a dealer throws down before he deals more. So there’s a lot of decision making going on — what cards to keep, what to trade for coins, and how to deal with the onslaught of monsters without dying. The goal is twofold: to get to the end of the game without dying and to take as many coins with you as possible when you do. Coins can then be spent to buy special ability cards for future games.
It’s just really well-done — nothing deep, but challenging. I think this could be the type of game that will stay on my phone for random odd play sessions for a long time to come.